title |
permalink |
Go-NoGo "Catch the Puppy" task |
/gonogo/ |
Link to poster (higher quality)
Bubble speed is varied, with response used to optimise the speed of the subsequent Go-NoGo task. Click here to learn more about the Bayesian Optimisation process, including a playable version of the game
In the cartoon, the child is introduced to and familiarised with the task stimuli (puppy and cat), and given a sense of which is to be touched and which avoided
## Categorisation Demo
The stimuli are introduced with symbols, a character (the scientist) and the parent both demonstrate to click the puppy
## Pre-test: Categorisation
This pre-test determines base ability to distinguish the task stimuli and click the correct one
## Task Demo
The scientist and parent both demonstrate how to play the game, this time with stimuli moving across the screen
## Task Practice
The child is given a 10-trial practice, which can be repeated
## Main Task
Consisting of 40 trials at optimised speed, the main task measures ability to inhibit motor response. If attention is lost and go-trials are missed, the puppy barks to re-engage the child.
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