CitraVR (Experimental) Lubos/DrBeef/fewerwrong Immersive Mode #34
amwatson
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This is an experimental extra release for the weekend.
It contains a version of @lvonasek's 180 Immersive Mode, upscaled by @DrBeef, with some shader-cache separation by me, @amwatson (fewerwrong).
To Enable Immersive Mode
Settings > VR
and check "(Experimental): VR180 Immersive Mode"Notes:
[path-to-userdata]/shaders/opengl
) when you're done with experimental.DPAD
I'd feel like a dick if I didn't have the dpad working for immersive. While It's not the most comfortable way to enter Dpad input, I intend to fix this in the future, and hopefully it's serviceable.
To use Dpad on touch: click the thumbstick in on either controller. While clicking, move the thumbstick to use DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT.
Alternatively, on the command-line, use
adb shell input keyevent KEYCODE_DPAD_UP
This discussion was created from the release CitraVR (Experimental) Lubos/DrBeef/fewerwrong Immersive Mode.
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