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SpineboyExample.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineboyExample.h"
#include "SkeletonRendererSeparatorExample.h"
USING_NS_CC;
using namespace spine;
Scene* SpineboyExample::scene () {
Scene *scene = Scene::create();
scene->addChild(SpineboyExample::create());
return scene;
}
bool SpineboyExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f);
skeletonNode->setStartListener( [] (TrackEntry* entry) {
log("%d start: %s", entry->getTrackIndex(), entry->getAnimation()->getName().buffer());
});
skeletonNode->setInterruptListener( [] (TrackEntry* entry) {
log("%d interrupt", entry->getTrackIndex());
});
skeletonNode->setEndListener( [] (TrackEntry* entry) {
log("%d end", entry->getTrackIndex());
});
skeletonNode->setCompleteListener( [] (TrackEntry* entry) {
log("%d complete", entry->getTrackIndex());
});
skeletonNode->setDisposeListener( [] (TrackEntry* entry) {
log("%d dispose", entry->getTrackIndex());
});
skeletonNode->setEventListener( [] (TrackEntry* entry, spine::Event* event) {
log("%d event: %s, %d, %f, %s", entry->getTrackIndex(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer());
});
skeletonNode->setMix("walk", "jump", 0.4);
skeletonNode->setMix("jump", "run", 0.4);
skeletonNode->setAnimation(0, "walk", true);
TrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setTrackStartListener(jumpEntry, [] (TrackEntry* entry) {
log("jumped!");
});
// skeletonNode->addAnimation(1, "test", true);
// skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL)));
skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
Director::getInstance()->replaceScene(SkeletonRendererSeparatorExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineboyExample::update (float deltaTime) {
// Test releasing memory.
// Director::getInstance()->replaceScene(SpineboyExample::scene());
}