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b64.lua
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b64.lua
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#!/usr/local/bin/lua
-- Based on http://lua-users.org/wiki/BaseSixtyFour by Alex Kloss
-- compatible with lua 5.1
-- http://www.it-rfc.de
-- licensed under the terms of the LGPL2
b64 = {}
-- bitshift functions (<<, >> equivalent)
-- shift left
local function lsh(value,shift)
return (value*(2^shift)) % 256
end
-- shift right
local function rsh(value,shift)
-- Lua builds with no floating point don't define math.
if math then return math.floor(value/2^shift) % 256 end
return (value/2^shift) % 256
end
-- return single bit (for OR)
local function bit(x,b)
return (x % 2^b - x % 2^(b-1) > 0)
end
-- logic OR for number values
local function lor(x,y)
result = 0
for p=1,8 do result = result + (((bit(x,p) or bit(y,p)) == true) and 2^(p-1) or 0) end
return result
end
-- Character decoding table
local function toBase64Byte(char)
ascii = string.byte(char, 1)
if ascii >= string.byte('A', 1) and ascii <= string.byte('Z', 1) then return ascii - string.byte('A', 1)
elseif ascii >= string.byte('a', 1) and ascii <= string.byte('z', 1) then return ascii - string.byte('a', 1) + 26
elseif ascii >= string.byte('0', 1) and ascii <= string.byte('9', 1) then return ascii + 4
elseif ascii == string.byte('-', 1) then return 62
elseif ascii == string.byte('_', 1) then return 63
elseif ascii == string.byte('=', 1) then return nil
else return nil, "ERROR! Char is invalid for Base64 encoding: "..char end
end
-- function decode
-- decode base64 input to string
function b64.decode(data)
local chars = {}
local result=""
for dpos=0,string.len(data)-1,4 do
for char=1,4 do chars[char] = toBase64Byte((string.sub(data,(dpos+char),(dpos+char)) or "=")) end
result = string.format(
'%s%s%s%s',
result,
string.char(lor(lsh(chars[1],2), rsh(chars[2],4))),
(chars[3] ~= nil) and string.char(lor(lsh(chars[2],4),
rsh(chars[3],2))) or "",
(chars[4] ~= nil) and string.char(lor(lsh(chars[3],6) % 192,
(chars[4]))) or ""
)
end
return result
end
return b64