-
Run
./install.sh
once to install system packages and download some dependencies. -
Install your Python dependencies, e.g. in Python 3 using
virtualenv
:virtualenv -p python3 venv source venv/bin/activate pip3 install -r requirements.txt
Use
deactivate
to quit the virtual environment. -
Build and run tests to check everything works:
./open_spiel/scripts/build_and_run_tests.sh
-
Add
# For the python modules in open_spiel. export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel> # For the Python bindings of Pyspiel export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python
to
./venv/bin/activate
or your~/.bashrc
to be able to import OpenSpiel from anywhere.
To make sure OpenSpiel works on the default configurations, we do use the
python3
command and not python
(which still defaults to Python 2 on modern
Linux versions).
See install.sh
for the required packages and cloned repositories.
Using a virtualenv
to install python dependencies is highly recommended. For
more information see:
https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/
Install dependencies (Python 3):
virtualenv -p python3 venv
source venv/bin/activate
pip3 install -r requirements.txt
Alternatively, although not recommended, you can install the Python dependencies system-wide with:
pip3 install --upgrade -r requirements.txt
Make sure that the virtual environment is still activated.
Build and run tests (Python 3):
mkdir build
cd build
CXX=g++ cmake -DPython_TARGET_VERSION=3.6 -DCMAKE_CXX_COMPILER=${CXX} ../open_spiel
make -j$(nproc)
ctest -j$(nproc)
The CMake variable Python_TARGET_VERSION
is used to specify a Python version.
Any Python library found with CMake modules FindPython2/FindPython3 that agrees
with the major version and is at least as high for minor version and patch
number is accepted. If the variable is not set, the FindPython module is used:
it builds for Python 3 if both Python 2 and Python 3 are available. In the two
examples above, CMake will search for Python 2 and accept any version >= 2.7 or
search for Python 3 and accept any version >= 3.6.
One can run an example of a game running (in the build/
folder):
./examples/example --game=tic_tac_toe
To be able to import the Python code (both the C++ binding pyspiel
and the
rest) from any location, you will need to add to your PYTHONPATH the root
directory and the open_spiel
directory.
When using a virtualenv, the following should be added to
<virtualenv>/bin/activate
. For a system-wide install, ddd it in your .bashrc
or .profile
.
# For the python modules in open_spiel.
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>
# For the Python bindings of Pyspiel
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python
In the build
directory, running examples/example
will prints out a list of
registered games and the usage. Now, let’s play game of Tic-Tac-Toe with uniform
random players:
examples/example --game=tic_tac_toe