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js.go
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// +build js
package main
import (
"bytes"
"context"
"encoding/base64"
"errors"
"fmt"
"log"
"syscall/js"
"github.com/anaseto/gruid"
jsd "github.com/anaseto/gruid-js"
"github.com/anaseto/gruid/ui"
)
var driver gruid.Driver
func initDriver() {
dr := jsd.NewDriver(jsd.Config{
TileManager: &monochromeTileManager{},
AppCanvasId: "gamecanvas",
AppDivId: "gamediv",
})
driver = dr
}
func clearCache() {
dr := driver.(*jsd.Driver)
dr.ClearCache()
}
func (md *model) updateZoom() {
// do nothing
}
func main() {
initDriver()
mainMenu := newMainMenu()
err := initConfig()
if err != nil {
mainMenu.err = err
}
applyThemeConf()
for {
app := gruid.NewApp(gruid.AppConfig{
Driver: driver,
Model: mainMenu,
})
if err := app.Start(context.Background()); err != nil {
log.Fatal(err)
}
switch mainMenu.action {
case MainPlayGame:
mainMenu.err = RunGame()
case MainReplayGame:
mainMenu.err = RunReplay()
}
mainMenu.action = MainMenuDefault
}
}
type mainMenuAction int
const (
MainMenuDefault mainMenuAction = iota
MainPlayGame
MainReplayGame
)
type mainMenu struct {
grid gruid.Grid
menu *ui.Menu
errs *ui.Label
err error
action mainMenuAction
}
func newMainMenu() *mainMenu {
gd := gruid.NewGrid(UIWidth, UIHeight)
md := &mainMenu{grid: gd}
style := ui.MenuStyle{
Active: gruid.Style{}.WithFg(ColorYellow),
}
md.menu = ui.NewMenu(ui.MenuConfig{
Grid: gruid.NewGrid(UIWidth/2, 3),
Entries: []ui.MenuEntry{
{Text: ui.Text("- (P)lay"), Keys: []gruid.Key{"p", "P"}},
{Text: ui.Text("- (R)eplay"), Keys: []gruid.Key{"r", "R"}},
},
Style: style,
})
md.errs = ui.NewLabel(ui.StyledText{}.WithStyle(gruid.Style{}.WithFg(ColorRed)))
return md
}
func menuRange() gruid.Range {
return gruid.NewRange(20, 18, UIWidth, UIHeight)
}
func (md *mainMenu) Update(msg gruid.Msg) gruid.Effect {
if md.action != MainMenuDefault {
return nil
}
md.menu.Update(menuRange().RelMsg(msg))
switch md.menu.Action() {
case ui.MenuMove:
case ui.MenuInvoke:
switch md.menu.Active() {
case 0:
md.action = MainPlayGame
return gruid.End()
case 1:
md.action = MainReplayGame
return gruid.End()
}
}
return nil
}
func (md *mainMenu) Draw() gruid.Grid {
md.grid.Fill(gruid.Cell{Rune: ' '})
drawWelcome(md.grid)
md.grid.Slice(menuRange()).Copy(md.menu.Draw())
if md.err != nil {
md.errs.SetText(md.err.Error())
md.errs.Draw(md.grid.Slice(gruid.NewRange(10, 4, UIWidth, 6)))
}
return md.grid
}
const repit = "harmonistreplay"
const replock = "harmonistreplock"
func RunGame() error {
gd := gruid.NewGrid(UIWidth, UIHeight)
m := &model{gd: gd, g: &game{}}
repw := &bytes.Buffer{}
defer func() {
if m.finished {
SetItem(repit, repw.Bytes())
RemoveItem(replock)
RemoveSaveFile()
} else {
rl, err := GetItem(replock)
if err != nil {
log.Printf("replock: %v", err)
}
if rl != nil {
// save ongoing game replay
SetItem(repit, repw.Bytes())
}
}
}()
rl, err := GetItem(replock)
if rl == nil {
if err != nil {
log.Printf("replock: %v", err)
}
// new game: remove old replay
RemoveReplay()
}
replay, err := GetItem(repit)
if err != nil {
log.Printf("get replay: %v", err)
} else if replay != nil {
repw.Write(replay)
}
app := gruid.NewApp(gruid.AppConfig{
Driver: driver,
Model: m,
FrameWriter: repw,
})
SetItem(replock, []byte("1"))
return app.Start(context.Background())
}
func RunReplay() error {
replay, err := GetItem(repit)
if err != nil {
return fmt.Errorf("replay loading: %v", err)
}
if replay == nil {
return errors.New("no replay found")
}
repr := &bytes.Buffer{}
repr.Write(replay)
fd, err := gruid.NewFrameDecoder(repr)
if err != nil {
return fmt.Errorf("frame decoder: %v", err)
}
gd := gruid.NewGrid(UIWidth, UIHeight)
rep := ui.NewReplay(ui.ReplayConfig{
Grid: gd,
FrameDecoder: fd,
})
app := gruid.NewApp(gruid.AppConfig{
Driver: driver,
Model: rep,
})
return app.Start(context.Background())
}
// io compatibility functions
func DataDir() (string, error) {
return "", nil
}
// GetItem retrieves a base64 encoded item from localStorage. It returns nil if
// the item does not exist in the storage. It returns an error if localStorage
// is not available, or an item existed but could not be decoded.
func GetItem(item string) ([]byte, error) {
storage := js.Global().Get("localStorage")
if storage.Type() != js.TypeObject {
return nil, errors.New("localStorage not found")
}
save := storage.Call("getItem", item)
if save.Type() != js.TypeString {
// this means the item does not exist
return nil, nil
}
s, err := base64.StdEncoding.DecodeString(save.String())
if err != nil {
return nil, err
}
return s, nil
}
// SetItem sets an item to a given value in the localStorage. The value will be
// base64 encoded.
func SetItem(item string, value []byte) error {
storage := js.Global().Get("localStorage")
if storage.Type() != js.TypeObject {
return errors.New("localStorage not found")
}
s := base64.StdEncoding.EncodeToString(value)
storage.Call("setItem", item, s)
return nil
}
// RemoveItem removes an item from localStorage.
func RemoveItem(item string) {
storage := js.Global().Get("localStorage")
if storage.Type() != js.TypeObject {
log.Print("localStorage not found")
}
storage.Call("removeItem", item)
}
const harmonistsave = "harmonistsave"
const harmonistconfig = "harmonistconfig"
func (g *game) Save() error {
save, err := g.GameSave()
if err != nil {
return err
}
err = SetItem(harmonistsave, save)
if err != nil {
return err
}
return nil
}
func SaveConfig() error {
conf, err := GameConfig.ConfigSave()
if err != nil {
return err
}
err = SetItem(harmonistconfig, conf)
if err != nil {
return err
}
return nil
}
func RemoveSaveFile() error {
RemoveItem(harmonistsave)
return nil
}
func RemoveReplay() {
RemoveItem(replock)
RemoveItem(repit)
}
func (g *game) Load() (bool, error) {
s, err := GetItem(harmonistsave)
if err != nil || s == nil {
return false, nil
}
lg, err := g.DecodeGameSave(s)
if err != nil {
return false, err
}
if lg.Version != Version {
return false, nil
}
*g = *lg
return true, nil
}
func LoadConfig() (bool, error) {
s, err := GetItem(harmonistconfig)
if err != nil || s == nil {
return false, err
}
c, err := DecodeConfigSave(s)
if err != nil {
return false, err
}
if c.Version != GameConfig.Version {
return false, nil
}
GameConfig = *c
return true, nil
}
func (g *game) WriteDump() error {
pre := js.Global().Get("document").Call("getElementById", "dump")
pre.Set("innerHTML", g.Dump())
return nil
}
func subSig(ctx context.Context, msgs chan<- gruid.Msg) {
// do nothing
}