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deck.cpp
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deck.cpp
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#include "deck.h"
#include <boost/range/algorithm_ext/insert.hpp>
#include <boost/tokenizer.hpp>
#include <iostream>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <stdexcept>
#include "card.h"
#include "cards.h"
#include "read.h"
template<class RandomAccessIterator, class UniformRandomNumberGenerator>
void partial_shuffle(RandomAccessIterator first, RandomAccessIterator middle,
RandomAccessIterator last,
UniformRandomNumberGenerator&& g)
{
typedef typename std::iterator_traits<RandomAccessIterator>::difference_type diff_t;
typedef typename std::make_unsigned<diff_t>::type udiff_t;
typedef typename std::uniform_int_distribution<udiff_t> distr_t;
typedef typename distr_t::param_type param_t;
distr_t D;
diff_t m = middle - first;
diff_t n = last - first;
for (diff_t i = 0; i < m; ++i)
{
std::swap(first[i], first[D(g, param_t(i, n-1))]);
}
}
//------------------------------------------------------------------------------
const char* base64_chars =
"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
"abcdefghijklmnopqrstuvwxyz"
"0123456789+/";
const char* wmt_b64_magic_chars = "-.~!*";
// Converts cards in `hash' to a deck.
// Stores resulting card IDs in `ids'.
void hash_to_ids_wmt_b64(const char* hash, std::vector<unsigned>& ids)
{
unsigned int last_id = 0;
const char* pc = hash;
while(*pc)
{
unsigned id_plus = 0;
const char* pmagic = strchr(wmt_b64_magic_chars, *pc);
if(pmagic)
{
++ pc;
id_plus = 4000 * (pmagic - wmt_b64_magic_chars + 1);
}
if(!*pc || !*(pc + 1))
{
throw std::runtime_error("Invalid hash length");
}
const char* p0 = strchr(base64_chars, *pc);
const char* p1 = strchr(base64_chars, *(pc + 1));
if (!p0 || !p1)
{
throw std::runtime_error("Invalid hash character");
}
pc += 2;
size_t index0 = p0 - base64_chars;
size_t index1 = p1 - base64_chars;
unsigned int id = (index0 << 6) + index1;
if (id < 4001)
{
id += id_plus;
ids.push_back(id);
last_id = id;
}
else for (unsigned int j = 0; j < id - 4001; ++j)
{
ids.push_back(last_id);
}
}
}
void encode_id_wmt_b64(std::stringstream &ios, unsigned card_id)
{
if(card_id > 4000)
{
ios << wmt_b64_magic_chars[(card_id - 1) / 4000 - 1];
card_id = (card_id - 1) % 4000 + 1;
}
ios << base64_chars[card_id / 64];
ios << base64_chars[card_id % 64];
}
void encode_deck_wmt_b64(std::stringstream &ios, const Card* commander, std::vector<const Card*> cards)
{
if (commander)
{
encode_id_wmt_b64(ios, commander->m_id);
}
unsigned last_id = 0;
unsigned num_repeat = 0;
for(const Card* card: cards)
{
auto card_id = card->m_id;
if(card_id == last_id)
{
++ num_repeat;
}
else
{
if(num_repeat > 1)
{
ios << base64_chars[(num_repeat + 4000) / 64];
ios << base64_chars[(num_repeat + 4000) % 64];
}
last_id = card_id;
num_repeat = 1;
encode_id_wmt_b64(ios, card_id);
}
}
if(num_repeat > 1)
{
ios << base64_chars[(num_repeat + 4000) / 64];
ios << base64_chars[(num_repeat + 4000) % 64];
}
}
void hash_to_ids_ext_b64(const char* hash, std::vector<unsigned>& ids)
{
const char* pc = hash;
while (*pc)
{
unsigned id = 0;
unsigned factor = 1;
const char* p = strchr(base64_chars, *pc);
if (!p)
{ throw std::runtime_error("Invalid hash character"); }
size_t d = p - base64_chars;
while (d < 32)
{
id += factor * d;
factor *= 32;
++ pc;
p = strchr(base64_chars, *pc);
if (!p)
{ throw std::runtime_error("Invalid hash character"); }
d = p - base64_chars;
}
id += factor * (d - 32);
++ pc;
ids.push_back(id);
}
}
void encode_id_ext_b64(std::stringstream &ios, unsigned card_id)
{
while (card_id >= 32)
{
ios << base64_chars[card_id % 32];
card_id /= 32;
}
ios << base64_chars[card_id + 32];
}
void encode_deck_ext_b64(std::stringstream &ios, const Card* commander, std::vector<const Card*> cards)
{
if (commander)
{
encode_id_ext_b64(ios, commander->m_id);
}
for (const Card* card: cards)
{
encode_id_ext_b64(ios, card->m_id);
}
}
void hash_to_ids_ddd_b64(const char* hash, std::vector<unsigned>& ids)
{
const char* pc = hash;
while(*pc)
{
if(!*pc || !*(pc + 1) || !*(pc + 2))
{
throw std::runtime_error("Invalid hash length");
}
const char* p0 = strchr(base64_chars, *pc);
const char* p1 = strchr(base64_chars, *(pc + 1));
const char* p2 = strchr(base64_chars, *(pc + 2));
if (!p0 || !p1 || !p2)
{
throw std::runtime_error("Invalid hash character");
}
pc += 3;
size_t index0 = p0 - base64_chars;
size_t index1 = p1 - base64_chars;
size_t index2 = p2 - base64_chars;
unsigned int id = (index0 << 12) + (index1 << 6) + index2;
ids.push_back(id);
}
}
void encode_id_ddd_b64(std::stringstream &ios, unsigned card_id)
{
ios << base64_chars[card_id / 4096];
ios << base64_chars[card_id % 4096 / 64];
ios << base64_chars[card_id % 64];
}
void encode_deck_ddd_b64(std::stringstream &ios, const Card* commander, std::vector<const Card*> cards)
{
if (commander)
{
encode_id_ddd_b64(ios, commander->m_id);
}
for (const Card* card: cards)
{
encode_id_ddd_b64(ios, card->m_id);
}
}
DeckDecoder hash_to_ids = hash_to_ids_ext_b64;
DeckEncoder encode_deck = encode_deck_ext_b64;
namespace range = boost::range;
void Deck::set(const std::vector<unsigned>& ids, const std::map<signed, char> &marks)
{
commander = nullptr;
strategy = DeckStrategy::random;
for(auto id: ids)
{
const Card* card{all_cards.by_id(id)};
if(card->m_type == CardType::commander)
{
if (commander == nullptr)
{
commander = card;
}
else
{
std::cerr << "WARNING: Ignoring additional commander " << card->m_name << " (" << commander->m_name << " already in deck)\n";
}
}
else
{
cards.emplace_back(card);
}
}
if (commander == nullptr)
{
throw std::runtime_error("While constructing a deck: no commander found");
}
commander_max_level = commander->m_top_level_card->m_level;
deck_size = cards.size();
card_marks = marks;
}
void Deck::set(const std::string& deck_string_)
{
deck_string = deck_string_;
}
void Deck::resolve()
{
if (commander != nullptr)
{
return;
}
auto && id_marks = string_to_ids(all_cards, deck_string, short_description());
set(id_marks.first, id_marks.second);
deck_string.clear();
}
void Deck::shrink(const unsigned deck_len)
{
if (cards.size() > deck_len)
{
cards.resize(deck_len);
}
}
void Deck::set_vip_cards(const std::string& deck_string)
{
auto && id_marks = string_to_ids(all_cards, deck_string, "vip");
for (const auto & cid : id_marks.first)
{
vip_cards.insert(cid);
}
}
void Deck::set_given_hand(const std::string& deck_string)
{
auto && id_marks = string_to_ids(all_cards, deck_string, "hand");
given_hand = id_marks.first;
}
void Deck::add_forts(const std::string& deck_string)
{
auto && id_marks = string_to_ids(all_cards, deck_string, "fort_cards");
for (auto id: id_marks.first)
{
fort_cards.push_back(all_cards.by_id(id));
}
}
std::string Deck::hash() const
{
std::stringstream ios;
if (strategy == DeckStrategy::random)
{
auto sorted_cards = cards;
std::sort(sorted_cards.begin(), sorted_cards.end(), [](const Card* a, const Card* b) { return a->m_id < b->m_id; });
encode_deck(ios, commander, sorted_cards);
}
else
{
encode_deck(ios, commander, cards);
}
return ios.str();
}
std::string Deck::short_description() const
{
std::stringstream ios;
ios << decktype_names[decktype];
if(id > 0) { ios << " #" << id; }
if(!name.empty()) { ios << " \"" << name << "\""; }
if(deck_string.empty())
{
if(variable_cards.empty()) { ios << ": " << hash(); }
}
else
{
ios << ": " << deck_string;
}
return ios.str();
}
std::string Deck::medium_description() const
{
std::stringstream ios;
ios << short_description() << std::endl;
if (commander)
{
ios << commander->m_name;
}
else
{
ios << "No commander";
}
for (const Card * card: fort_cards)
{
ios << ", " << card->m_name;
}
for(const Card * card: cards)
{
ios << ", " << card->m_name;
}
unsigned num_pool_cards = 0;
for(auto& pool: variable_cards)
{
num_pool_cards += std::get<0>(pool) * std::get<1>(pool);
}
if(num_pool_cards > 0)
{
ios << ", and " << num_pool_cards << " cards from pool";
}
if (upgrade_points > 0)
{
ios << " +" << upgrade_points << "/" << upgrade_opportunities;
}
return ios.str();
}
extern std::string card_description(const Cards& all_cards, const Card* c);
std::string Deck::long_description() const
{
std::stringstream ios;
ios << medium_description() << "\n";
if (commander)
{
show_upgrades(ios, commander, commander_max_level, "");
}
else
{
ios << "No commander\n";
}
for (const Card * card: fort_cards)
{
show_upgrades(ios, card, card->m_top_level_card->m_level, "");
}
for(const Card* card: cards)
{
show_upgrades(ios, card, card->m_top_level_card->m_level, " ");
}
for(auto& pool: variable_cards)
{
if (std::get<1>(pool) > 1)
{
ios << std::get<1>(pool) << " copies of each of ";
}
ios << std::get<0>(pool) << " in:\n";
for(auto& card: std::get<2>(pool))
{
show_upgrades(ios, card, card->m_top_level_card->m_level, " ");
}
}
return ios.str();
}
void Deck::show_upgrades(std::stringstream &ios, const Card* card, unsigned card_max_level, const char * leading_chars) const
{
ios << leading_chars << card_description(all_cards, card) << "\n";
if (upgrade_points == 0 || card->m_level == card_max_level)
{
return;
}
if (debug_print < 2 && decktype != DeckType::raid)
{
while (card->m_level != card_max_level)
{ card = card->upgraded(); }
ios << leading_chars << "-> " << card_description(all_cards, card) << "\n";
return;
}
// nCm * p^m / q^(n-m)
double p = 1.0 * upgrade_points / upgrade_opportunities;
double q = 1.0 - p;
unsigned n = card_max_level - card->m_level;
unsigned m = 0;
double prob = 100.0 * pow(q, n);
ios << leading_chars << std::fixed << std::setprecision(2) << std::setw(5) << prob << "% no up\n";
while (card->m_level != card_max_level)
{
card = card->upgraded();
++m;
prob = prob * (n + 1 - m) / m * p / q;
ios << leading_chars << std::setw(5) << prob << "% -> " << card_description(all_cards, card) << "\n";
}
}
Deck* Deck::clone() const
{
return(new Deck(*this));
}
const Card* Deck::next()
{
if(shuffled_cards.empty())
{
return(nullptr);
}
else if(strategy == DeckStrategy::random || strategy == DeckStrategy::exact_ordered)
{
const Card* card = shuffled_cards.front();
shuffled_cards.pop_front();
return(card);
}
else if(strategy == DeckStrategy::ordered)
{
auto cardIter = std::min_element(shuffled_cards.begin(), shuffled_cards.begin() + std::min<unsigned>(3u, shuffled_cards.size()), [this](const Card* card1, const Card* card2) -> bool
{
auto card1_order = order.find(card1->m_id);
if(!card1_order->second.empty())
{
auto card2_order = order.find(card2->m_id);
if(!card2_order->second.empty())
{
return(*card1_order->second.begin() < *card2_order->second.begin());
}
else
{
return(true);
}
}
else
{
return(false);
}
});
auto card = *cardIter;
shuffled_cards.erase(cardIter);
auto card_order = order.find(card->m_id);
if(!card_order->second.empty())
{
card_order->second.erase(card_order->second.begin());
}
return(card);
}
throw std::runtime_error("Unknown strategy for deck.");
}
const Card* Deck::upgrade_card(const Card* card, unsigned card_max_level, std::mt19937& re, unsigned &remaining_upgrade_points, unsigned &remaining_upgrade_opportunities)
{
unsigned oppos = card_max_level - card->m_level;
if (remaining_upgrade_points > 0)
{
for (; oppos > 0; -- oppos)
{
std::mt19937::result_type rnd = re();
if (rnd % remaining_upgrade_opportunities < remaining_upgrade_points)
{
card = card->upgraded();
-- remaining_upgrade_points;
}
-- remaining_upgrade_opportunities;
}
}
return card;
}
void Deck::shuffle(std::mt19937& re)
{
shuffled_commander = commander;
shuffled_forts.clear();
boost::insert(shuffled_forts, shuffled_forts.end(), fort_cards);
shuffled_cards.clear();
boost::insert(shuffled_cards, shuffled_cards.end(), cards);
if(!variable_cards.empty())
{
if(strategy != DeckStrategy::random)
{
throw std::runtime_error("Support only random strategy for raid/quest deck.");
}
for(auto& card_pool: variable_cards)
{
auto & amount = std::get<0>(card_pool);
auto & replicates = std::get<1>(card_pool);
auto & card_list = std::get<2>(card_pool);
assert(amount <= card_list.size());
partial_shuffle(card_list.begin(), card_list.begin() + amount, card_list.end(), re);
for (unsigned rep = 0; rep < replicates; ++ rep)
{
shuffled_cards.insert(shuffled_cards.end(), card_list.begin(), card_list.begin() + amount);
}
}
}
if (upgrade_points > 0)
{
unsigned remaining_upgrade_points = upgrade_points;
unsigned remaining_upgrade_opportunities = upgrade_opportunities;
shuffled_commander = upgrade_card(commander, commander_max_level, re, remaining_upgrade_points, remaining_upgrade_opportunities);
for (auto && card: shuffled_forts)
{
card = upgrade_card(card, card->m_top_level_card->m_level, re, remaining_upgrade_points, remaining_upgrade_opportunities);
}
for (auto && card: shuffled_cards)
{
card = upgrade_card(card, card->m_top_level_card->m_level, re, remaining_upgrade_points, remaining_upgrade_opportunities);
}
}
if(strategy == DeckStrategy::ordered)
{
unsigned i = 0;
order.clear();
for(auto card: cards)
{
order[card->m_id].push_back(i);
++i;
}
}
if(strategy != DeckStrategy::exact_ordered)
{
auto shufflable_iter = shuffled_cards.begin();
for(auto hand_card_id: given_hand)
{
auto it = std::find_if(shufflable_iter, shuffled_cards.end(), [hand_card_id](const Card* card) -> bool { return card->m_id == hand_card_id; });
if(it != shuffled_cards.end())
{
std::swap(*shufflable_iter, *it);
++ shufflable_iter;
}
}
std::shuffle(shufflable_iter, shuffled_cards.end(), re);
#if 0
if(!given_hand.empty())
{
for(auto card: cards) std::cout << ", " << card->m_name;
std::cout << std::endl;
std::cout << strategy;
for(auto card: shuffled_cards) std::cout << ", " << card->m_name;
std::cout << std::endl;
}
#endif
}
}
void Deck::place_at_bottom(const Card* card)
{
shuffled_cards.push_back(card);
}
void Decks::add_deck(Deck* deck, const std::string& deck_name)
{
by_name[deck_name] = deck;
by_name[simplify_name(deck_name)] = deck;
}
Deck* Decks::find_deck_by_name(const std::string& deck_name)
{
auto it = by_name.find(simplify_name(deck_name));
return it == by_name.end() ? nullptr : it->second;
}