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Not 100% sure, but this flow seems to break things for me:
data := make([]podio.Item, 0) var items podio.ItemList podio.FetchItems(... &items) for _, item := items.Items { data = append(data, item) } // data[0].Id = ITEM_0 // Fetch a new batch of data, say at offset 500 podio.FetchItems(... &items) for _, item := items.Items { data = append(data, item) } // data[0].Id = ITEM_500 // data[500].Id = ITEM_500
Internally, it shuffles around the pointers in the data-structure handed to it, leading to weird races in parallel process code...
The text was updated successfully, but these errors were encountered:
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Not 100% sure, but this flow seems to break things for me:
Internally, it shuffles around the pointers in the data-structure handed to it, leading to weird races in parallel process code...
The text was updated successfully, but these errors were encountered: