Radical Red Save #49
Replies: 9 comments 19 replies
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With support for Radical Red implemented at a basic level I wanted to list off a few things that I think are important to think about:
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Just pushed some updates to the radical-red branch. you might have to change (here's the major commit: 0bebb3e) |
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Species images for RR will need to be updated. Like what even is this. |
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@evanwporter Sorry for the huge changes that happened to the main branch, I tried my best to merge them into the I've done this for all the other save file types too. Now the save file detection process just goes through a list of supported file types and tests each one until the right format is found. "Extra" save file types like Radical Red are checked first because I assume those checks will be more specific. The goal should be to keep the Radical Red code in as few files as possible so it can be eventually moved to its own plugin. This will probably require more big changes to make things more modular, but once that happens it should be much more straightforward to add support for other ROM hacks as well! |
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@evanwporter Here's how I think Game of Origin should be handled for rom hacks like Radical Red: Every plugin will have a string "identifier", like |
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Added an @andrewbenington I'm excited to say that RR has almost been fully integrated. Two things left: (1) Dealing with fakemons (chillet from palworld) sprites <-- |
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Also the file select menu seems to have bugged out with your most recent commit. Displays |
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@evanwporter can we remove |
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With ca39be4 OpenHome has been configured to work with Radical Red saves. There are still some kinks that need to be worked out, but it works well enough right now.
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