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changeLog.txt
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changeLog.txt
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CHANGELOG
=========
3.7.0.0 (2024-02-24)
-------
- Remove registration restrictions.
- Free Open Source version.
3.6.9.0 (2023-04-15)
-------
- 3dsmax 2024 build.
3.6.8.0 (2023-02-28)
-------
- 3dsmax 2023 build.
3.6.7.0 (2021-12-23)
-------
- 3dsmax 2022 build.
3.6.6.0 (2019-06-16)
-------
- 3dsmax 2020 build.
3.6.5.0 (2019-02-12)
-------
- 3dsmax 2019 build.
3.6.4.0 (2017-07-16)
-------
- Build for 3dsmax 2018.
- Added option for inheriting material ID from PFlow particles.
- Added ability to unregister the plugin from the About dialog.
3.6.3.0 (2016-05-31)
-------
- Build for 3dsmax 2017
3.6.2.0 (2015-06-06)
-------
- Add the ability to have different settings in viewport and render
for segments/frame and spline steps.
- Make debug logging work again (broken since 3.6.0.0).
3.6.1.0 (2014-06-29)
-------
- Change reading of license code from registry to work better when
using roaming profiles in Windows.
- Support for 3dsmax 2015.
3.6.0.0 (64-bit only)
-------
- Support for 3dsmax 2013 (64-bit)
3.5.9.0 (64-bit only)
-------
- Fixed threading bug which would cause 3dsmax to intermittently
crash when regenerating particle trails on multi-core systems.
There is no longer a pop-up progress dialog for particle trail
generation and it is currently not possible to cancel an in-progress
regeneration.
3.5.8.0 (64-bit only)
-------
- Added debug logging option to help diagnose crash bugs
3.5.7.0 (64-bit only)
-------
- Fix a bug where having items in the Particle Flow event list
would prevent the trail from rendering.
3.5.6.0
-------
- Increase maximum for segments per frame from 10 to 10000
- Tidy up registration dialog so "go to site" button works.
3.5.5.0
-------
- Fix bug which broke GT mesh generation when image motion blur
was used at the start or end of the active time segment.
3.5.4.0
-------
- Fix bug with not responding to cache dump messages from dependent
particle systems. This was causing crashes during rendering of
particle trails.
3.5.3.0
-------
- Rebuild for 3dsmax2010 32 and 64-bit.
3.5.2.0
-------
- Add ability to control the number of material IDs assigned
to particle trails.
- Add MaxScript access to the "Recalulate Trails" button
(eg "$.modifiers[#GhostTrails].regenerate_particle_trails()")
- Fix a problem with render crashes with instanced GT modifiers.
3.5.1.0
-------
- Fix problem with mesh generation when frames to lag was set
to 0 or below. Seems to only affect 3dsmax2008.
3.5.0.0
-------
- 3dsmax9/3dsmax2008 64-bit build.
- Fix a crash bug in 3dsmax9 when an incorrect reg code was entered.
- Add string/stretch mapping.
3.0.9.0
-------
- 3dsmax9 build (32-bit only).
3.0.8.0
-------
- Make anchored trail mapping faster and more correct.
- Increase start/end spinner ranges to 10m ticks (about 600000 frames).
3.0.7.0
-------
- Fix bug that could crash 3dsmax when the "About" dialog was closed.
3.0.6.0
-------
- Change start and end frame spinners for anchored trails to respect the
current time unit (SMPTE, ticks etc.). Change is NOT backwards compatible.
Times will not be converted to/from the older format (files will load but the
times will be wrong).
3.0.5.0
-------
- Bug Fix: Reset TM to current frame after calcs to prevent loops when
binding to space warps.
3.0.4.0
-------
- Bug Fix: U-Repeat not working properly
- Bug Fix: Anchored trail UV calculation didn't take parent transform into account.
3.0.3.0
-------
- Bug Fix: Copied GT modifiers still referred to the original Object.
3.0.2.0
-------
- Bug Fix: Setting a range on anchored trails was broken (since RC2)
3.0.1.0
-------
- Smoothly interpolate particle trails in subframe intervals.
RC 2
----
- Bug Fix: Particle trails not working if active time segment
started at a frame other than 0.
BETA 6
------
- Bug Fix: Instanced GT modifiers now work.
- Can generate trails for a subset of particle flow events
- Can now generate trails for every n'th particle
- Extend beta period to end of June '04
BETA 5
------
- Have the spline in 3dsmax4-style particle systems automatically
orient itself to follow the path of the particle's motion.
- Particle Trails are now enabled in "demo" mode for unregistered users.
Trails will only be calculated for frames 0 to 50.
- Make "U Repeat" parameter work for the Age Mapping.
BETA 4
------
- Bug Fix: If anchored trails were used GT would crash 3dsmax if the
referenced particle system changed.
- Change "Spline Steps" minimum to 0 (was 1).