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start.zig
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const std = @import("std");
const builtin = @import("builtin");
pub const LUA_BYTECODE = @embedFile("main.lua.bytecode");
const c = @cImport({
@cInclude("lua.h");
@cInclude("lualib.h");
@cInclude("lauxlib.h");
@cInclude("modules.h");
if (builtin.os.tag == .linux) {
@cInclude("android/log.h");
}
});
fn load_main(s: *c.lua_State) void {
_ = c.luaL_openlibs(s);
c.luaL_requiref(s, "lcurl", c.luaopen_lcurl, 1);
c.lua_pop(s, 1);
c.luaL_requiref(s, "lcurl.safe", c.luaopen_lcurl_safe, 1);
c.lua_pop(s, 1);
c.luaL_requiref(s, "lsqlite3", c.luaopen_lsqlite3, 1);
c.lua_pop(s, 1);
c.luaL_requiref(s, "cjson", c.luaopen_cjson, 1);
c.lua_pop(s, 1);
c.luaL_requiref(s, "cjson.safe", c.luaopen_cjson_safe, 1);
c.lua_pop(s, 1);
c.luaL_requiref(s, "luatweetnacl", c.luaopen_luatweetnacl, 1);
c.lua_pop(s, 1);
const load_status = c.luaL_loadbufferx(s, LUA_BYTECODE, LUA_BYTECODE.len, "main.lua", "bt");
if (load_status != 0) {
std.log.info("Couldn't load lua bytecode: {s}", .{c.lua_tolstring(s, -1, null)});
if (builtin.os.tag == .linux) {
_ = c.__android_log_print(c.ANDROID_LOG_ERROR, "[]", "[ androidPrint ] Couldn't load lua bytecode: %s", c.lua_tolstring(s, -1, null));
}
return;
}
const call_status = c.lua_pcallk(s, 0, c.LUA_MULTRET, 0, 0, null);
if (call_status != 0) {
std.log.info("{s}", .{c.lua_tolstring(s, -1, null)});
if (builtin.os.tag == .linux) {
_ = c.__android_log_print(c.ANDROID_LOG_ERROR, "[]", "[ androidPrint ] call_status: %s", c.lua_tolstring(s, -1, null));
}
return;
}
}
pub export fn run_android(s: *c.lua_State) void {
load_main(s);
}
pub export fn run_ios(s: *c.lua_State, user_data_path: [*c]const u8, app_resource_path: [*c]const u8) void {
const user_data_path_ptr: [*:0]const u8 = user_data_path;
const app_resource_path_ptr: [*:0]const u8 = app_resource_path;
std.log.info("{s}", .{user_data_path_ptr});
std.log.info("{s}", .{app_resource_path_ptr});
// set global
_ = c.lua_pushstring(s, user_data_path);
_ = c.lua_setglobal(s, "USER_DATA_PATH");
_ = c.lua_pushstring(s, app_resource_path);
_ = c.lua_setglobal(s, "APP_RESOURCE_PATH");
load_main(s);
}