This prototype demonstrates character movement and physics modeling based on ragdoll mechanics. It is specifically designed for game developers who want to explore physics-driven character motion and fine-tuning using GML code. The prototype showcases how a physics-based character can interact with its environment in a realistic way, making it a valuable learning resource for those interested in game development with GameMaker.
Note: This project is a prototype. If you choose to use this code, it's recommended to optimize and adapt it to better suit your specific requirements. The code serves as a foundational example, but further customization may be necessary for production use.
- Physics-Driven Movement: The character's movements and interactions are based on physics calculations, providing realistic and dynamic behavior.
- Ragdoll Mechanics: Includes ragdoll elements that allow the character to respond naturally to collisions and forces.
- Joint and Motor Control: Configurable joint constraints and motorized movements enable precise control over limb articulation.
- Customizable Settings: Physics properties such as friction, damping, and restitution can be adjusted to fine-tune character behavior.
- GML Implementation: Written entirely in GameMaker Language (GML), making it suitable for GameMaker projects and easy to integrate.
This prototype is designed as a learning tool for exploring physics-driven character movement and ragdoll mechanics in GameMaker. It provides a robust foundation for integrating realistic character behavior into a game. While the current implementation offers a solid base, additional adjustments and improvements may be necessary for a fully polished experience.
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Create a New Project in GameMaker
Begin by opening GameMaker and creating a new project. Name your project according to your preferences. -
Configure Room Physics
Next, enable physics in the room settings. Set the gravity as shown in the image below: -
Create the Necessary Objects
Add the following objects to your project, as shown in the image below:You can find the code for these objects in the GitHub repository. Download the repository as a ZIP file.
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Create Obj_Ground
Create an object namedObj_Ground
for testing purposes.Set its physics properties as shown in the image below. Additionally, make sure to create a sprite and assign it to
Obj_Ground
so that you can modify its collision shape in theModify Collision Shape
section. Without a sprite, the object will not have a physical form. -
Add Objects to the Room
Placeobj_Player
andObj_Ground
intoRoom1
as shown in the image below: -
Event Structure Summary
Below is the event structure for each object. The images provided show the events set up within each respective object. -
Completion
Now that you have completed all the steps, you should have a functioning ragdoll physics character in your GameMaker project.
This project is licensed under the MIT License. You are free to use, modify, and distribute the code, as long as you give appropriate credit to "andytrix".