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crash when picking up skep #5293

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pwolf1234 opened this issue Feb 12, 2025 · 0 comments
Open

crash when picking up skep #5293

pwolf1234 opened this issue Feb 12, 2025 · 0 comments
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department: code Issues apparently caused by code status: new This issue is fresh!

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@pwolf1234
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Game Version

v1.20.3

Platform

Windows

Modded

None

SP/MP

Singleplayer

Description

was checking to see if the wild hive had swarmed into a skep that i had previously placed near the wild hive. 2 skeps had a population and stated that i could retrieve them but when right clicking it wouldn't pick it up. Attempted to pick up the 2nd one but wouldn't pick up either. Tried to hit the 2nd one and it destroyed it. Put a replacement skep where the ruined one was and again attempted to pick up the 1st when it crashed the game. attempted 3 times in SEVERAL hours for game to correct it but wouldn't process.

How to reproduce

No response

Screenshots

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Logs

Game Version: v1.20.3 (Stable)
2/12/2025 12:40:28 PM: Critical error occurred
Loaded Mods: [email protected], [email protected], [email protected]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockSkep.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockSkep.cs:line 21
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 874
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
@pwolf1234 pwolf1234 added the status: new This issue is fresh! label Feb 12, 2025
@Craluminum2413 Craluminum2413 added the department: code Issues apparently caused by code label Feb 12, 2025
@radfast radfast self-assigned this Feb 17, 2025
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