[TOC]
Android App bundles is a Play Store feature that allows packaging an app as
multiple .apk
files, known as "splits". Bundles are zip files with an .aab
extension. See android_build_instructions.md#multiple-chrome-targets for a
list of buildable bundle targets.
Bundles provide three main advantages over monolithic .apk
files:
- Language resources are split into language-specific
.apk
files, known as "resource splits". Delivering only the active languages reduces the overhead of UI strings.- Resource splits can also be made on a per-screen-density basis (for drawables), but Chrome has not taken advantage of this (yet).
- Features can be packaged into lazily loaded
.apk
files, known as "feature splits". Chrome enables isolated splits, which means feature splits have no performance overhead until used (on Android O+ at least). - Feature splits can be downloaded on-demand, saving disk space for users that
do not need the functionality they provide. These are known as
"Dynamic feature modules", or "DFMs".
- E.g. Chrome's VR support is packaged in this way, via the
vr
module.
- E.g. Chrome's VR support is packaged in this way, via the
You can inspect which .apk
files are produced by a bundle target via:
out/Default/bin/${target_name} build-bundle-apks --output-apks foo.apks
unzip -l foo.apks
*** note Adding new features vis feature splits is highly encouraged when it makes sense to do so:
- Has a non-trivial amount of Dex (>50kb)
- Not needed on startup
- Has a small integration surface (calls into it must be done with reflection)
- Not used by WebView (WebView does not support DFMs)
Here's an example that shows how to declare a simple bundle that contains a single base module, which enables language-based splits:
android_app_bundle_module("foo_base_module") {
# Declaration are similar to android_apk here.
...
}
android_app_bundle("foo_bundle") {
base_module_target = ":foo_base_module"
# The name of our bundle file (without any suffix).
bundle_name = "FooBundle"
# Enable language-based splits for this bundle. Which means that
# resources and assets specific to a given language will be placed
# into their own split APK in the final .apks archive.
enable_language_splits = true
# Proguard settings must be passed at the bundle, not module, target.
proguard_enabled = !is_java_debug
}
When generating the foo_bundle
target with Ninja, you will end up with
the following:
-
The bundle file under
out/Release/apks/FooBundle.aab
-
A helper script called
out/Release/bin/foo_bundle
, which can be used to install / launch / uninstall the bundle on local devices.This works like an APK wrapper script (e.g.
foo_apk
). Use--help
to see all possible commands supported by the script.
The remainder of this doc focuses on DFMs.
This guide walks you through the steps to create a DFM called Foo and add it to the Chrome bundles.
*** note
Note: To make your own module you'll essentially have to replace every
instance of foo
/Foo
/FOO
with your_feature_name
/YourFeatureName
/
YOUR_FEATURE_NAME
.
In addition to this guide, the Test Dummy module serves as an actively-maintained reference DFM. Test Dummy is used in automated bundle testing, and covers both Java and native code and resource usage.
DFMs are APKs. They have a manifest and can contain Java and native code as well as resources. This section walks you through creating the module target in our build system.
First, create the file
//chrome/android/modules/foo/internal/java/AndroidManifest.xml
and add:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:dist="http://schemas.android.com/apk/distribution"
featureSplit="foo">
<!-- dist:onDemand="true" makes this a separately installed module.
dist:onDemand="false" would always install the module alongside the
rest of Chrome. -->
<dist:module
dist:onDemand="true"
dist:title="@string/foo_module_title">
<!-- This will fuse the module into the base APK if a system image
APK is built from this bundle. -->
<dist:fusing dist:include="true" />
</dist:module>
<!-- Remove android:hasCode="false" when adding Java code. -->
<application android:hasCode="false" />
</manifest>
Next, create a descriptor configuring the Foo module. To do this, create
//chrome/android/modules/foo/foo_module.gni
and add the following:
foo_module_desc = {
name = "foo"
android_manifest =
"//chrome/android/modules/foo/internal/java/AndroidManifest.xml"
}
Then, add the module descriptor to the appropriate descriptor list in //chrome/android/modules/chrome_feature_modules.gni, e.g. the Chrome list:
import("//chrome/android/modules/foo/foo_module.gni")
...
chrome_module_descs += [ foo_module_desc ]
The next step is to add Foo to the list of feature modules for UMA recording.
For this, add foo
to the AndroidFeatureModuleName
in
//tools/metrics/histograms/histograms.xml
:
<histogram_suffixes name="AndroidFeatureModuleName" ...>
...
<suffix name="foo" label="Super Duper Foo Module" />
...
</histogram_suffixes>
See below for what metrics will be automatically collected after this step.
Lastly, give your module a title that Chrome and Play can use for the install
UI. To do this, add a string to
//chrome/browser/ui/android/strings/android_chrome_strings.grd
:
...
<message name="IDS_FOO_MODULE_TITLE"
desc="Text shown when the Foo module is referenced in install start, success,
failure UI (e.g. in IDS_MODULE_INSTALL_START_TEXT, which will expand to
'Installing Foo for Chrome…').">
Foo
</message>
...
*** note Note: This is for module title only. Other strings specific to the module should go in the module, not here (in the base module).
Congrats! You added the DFM Foo to Chrome. That is a big step but not very useful so far. In the next sections you'll learn how to add code and resources to it.
Before we are going to jump into adding content to Foo, let's take a look on how
to build and deploy the Monochrome bundle with the Foo DFM. The remainder of
this guide assumes the environment variable OUTDIR
is set to a properly
configured GN build directory (e.g. out/Debug
).
To build and install the Monochrome bundle to your connected device, run:
$ autoninja -C $OUTDIR monochrome_public_bundle
$ $OUTDIR/bin/monochrome_public_bundle install -m foo
This will install the Foo
module, the base
module, and all modules with an
AndroidManifest.xml
that:
- Sets
<module dist:onDemand="false">
, or - Has
<dist:delivery>
conditions that are satisfied by the device being installed to.
*** note Note: The install script may install more modules than you specify, e.g. when there are default or conditionally installed modules (see below for details).
You can then check that the install worked with:
$ adb shell dumpsys package org.chromium.chrome | grep splits
> splits=[base, config.en, foo]
Then try installing the Monochrome bundle without your module and print the installed modules:
$ $OUTDIR/bin/monochrome_public_bundle install
$ adb shell dumpsys package org.chromium.chrome | grep splits
> splits=[base, config.en]
*** note
The wrapper script's install
command does approximately:
java -jar third_party/android_build_tools/bundletool/bundletool.jar build-apks --output tmp.apks ...
java -jar third_party/android_build_tools/bundletool/bundletool.jar install-apks --apks tmp.apks
The install-apks
command uses adb install-multiple
under-the-hood.
To make Foo useful, let's add some Java code to it. This section will walk you through the required steps.
First, define a module interface for Foo. This is accomplished by adding the
@ModuleInterface
annotation to the Foo interface. This annotation
automatically creates a FooModule
class that can be used later to install and
access the module. To do this, add the following in the new file
//chrome/browser/foo/android/java/src/org/chromium/chrome/browser/foo/Foo.java
:
package org.chromium.chrome.browser.foo;
import org.chromium.components.module_installer.builder.ModuleInterface;
/** Interface to call into Foo feature. */
@ModuleInterface(module = "foo", impl = "org.chromium.chrome.browser.FooImpl")
public interface Foo {
/** Magical function. */
void bar();
}
Next, define an implementation that goes into the module in the new file
//chrome/browser/foo/internal/android/java/src/org/chromium/chrome/browser/foo/FooImpl.java
:
package org.chromium.chrome.browser.foo;
import org.chromium.base.Log;
public class FooImpl implements Foo {
@Override
public void bar() {
Log.i("FOO", "bar in module");
}
}
You can then use this provider to access the module if it is installed. To test
that, instantiate Foo and call bar()
somewhere in Chrome:
if (FooModule.isInstalled()) {
FooModule.getImpl().bar();
} else {
Log.i("FOO", "module not installed");
}
The interface has to be available regardless of whether the Foo DFM is present.
Therefore, put those classes into the base module, creating a new public
build target in: //chrome/browser/foo/BUILD.gn
:
import("//build/config/android/rules.gni")
android_library("java") {
sources = [
"android/java/src/org/chromium/chrome/browser/foo/Foo.java",
]
deps = [
"//components/module_installer/android:module_installer_java",
"//components/module_installer/android:module_interface_java",
]
annotation_processor_deps =
[ "//components/module_installer/android:module_interface_processor" ]
}
Then, depend on this target from where it is used as usual. For example, if the
caller is in chrome_java in //chrome/android/BUILD.gn
:
...
android_library("chrome_java") {
deps =[
...
"//chrome/browser/foo:java",
...
]
}
...
The actual implementation, however, should go into the Foo DFM. For this
purpose, create a new file //chrome/browser/foo/internal/BUILD.gn
and
make a library with the module Java code in it:
import("//build/config/android/rules.gni")
android_library("java") {
# Define like ordinary Java Android library.
sources = [
"android/java/src/org/chromium/chrome/browser/foo/FooImpl.java",
# Add other Java classes that should go into the Foo DFM here.
]
deps = [
"//base:base_java",
# Put other Chrome libs into the classpath so that you can call into them
# from the Foo DFM.
"//chrome/browser/bar:java",
# The module can depend even on `chrome_java` due to factory magic, but this
# is discouraged. Consider passing a delegate interface in instead.
"//chrome/android:chrome_java",
# Also, you'll need to depend on any //third_party or //components code you
# are using in the module code.
]
}
Then, add this new library as a dependency of the Foo module descriptor in
//chrome/android/modules/foo/foo_module.gni
:
foo_module_desc = {
...
java_deps = [
"//chrome/browser/foo/internal:java",
]
}
Finally, tell Android that your module is now containing code. Do that by
removing the android:hasCode="false"
attribute from the <application>
tag in
//chrome/android/modules/foo/internal/java/AndroidManifest.xml
. You should be
left with an empty tag like so:
...
<application />
...
Rebuild and install monochrome_public_bundle
. Start Chrome and run through a
flow that tries to executes bar()
. Depending on whether you installed your
module (-m foo
) "bar in module
" or "module not installed
" is printed to
logcat. Yay!
You can add a third-party native library (or any standalone library that doesn't
depend on Chrome code) by adding it as a loadable module to the module descriptor in
//chrome/android/moduiles/foo/foo_module.gni
:
foo_module_desc = {
...
loadable_modules_32_bit = [ "//path/to/32/bit/lib.so" ]
loadable_modules_64_bit = [ "//path/to/64/bit/lib.so" ]
}
Chrome native code may be placed in a DFM. The easiest way to access native feature code is by calling it from Java via JNI. When a module is first accessed, its native library (or potentially libraries, if using a component build), are automatically opened by the DFM framework, and a feature-specific JNI method (supplied by the feature's implementation) is invoked. Hence, a module's Java code may freely use JNI to call module native code.
Using the module framework and JNI to access the native code eliminates concerns
with DFM library file names (which vary across build variants),
android_dlopen_ext()
(needed to open feature libraries), and use of dlsym().
This mechanism can be extended if necessary by DFM implementers to facilitate subsequent native-native calls, by having a JNI-called initialization method create instance of a object or factory, and register it through a call to the base module's native code (DFM native code can call base module code directly).
Read the jni_generator
docs before
reading this section.
There are some subtleties to how JNI registration works with DFMs:
- Generated wrapper
ClassNameJni
classes are packaged into the DFM's dex file - The class containing the actual native definitions,
<module_name>_GEN_JNI.java
, is currently stored in the base module, but could be moved out - The
Natives
interface you provide will need to be annotated with your module name as an argument toNativeMethods
, eg.@NativeMethods("foo")
, resulting in a uniquely namedfoo_GEN_JNI.java
- The DFM will need to provide a
generate_jni_registration
target that will generate all of the native registration functions
A linker-assisted partitioning system automates the placement of code into either the main Chrome library or feature-specific .so libraries. Feature code may continue to make use of core Chrome code (eg. base::) without modification, but Chrome must call feature code through a virtual interface (any "direct" calls to the feature code from the main library will cause the feature code to be pulled back into the main library).
Partitioning is explained in Android Native Libraries.
First, build a module native interface. Supply a JNI method named
JNI_OnLoad_foo
for the module framework to call, in
//chrome/android/modules/foo/internal/entrypoints.cc
. This method is invoked
on all Chrome build variants, including Monochrome (unlike base module JNI).
#include "third_party/jni_zero/jni_zero_helper.h"
#include "base/android/jni_utils.h"
#include "chrome/android/modules/foo/internal/jni_registration.h"
extern "C" {
// This JNI registration method is found and called by module framework code.
JNI_BOUNDARY_EXPORT bool JNI_OnLoad_foo(JNIEnv* env) {
if (!foo::RegisterNatives(env)) {
return false;
}
return true;
}
} // extern "C"
Next, include the module entrypoint and related pieces in the build config at
//chrome/android/modules/foo/internal/BUILD.gn
:
import("//build/config/android/rules.gni")
import("//chrome/android/modules/buildflags.gni")
...
# Put the JNI entrypoint in a component, so that the component build has a
# library to include in the foo module. This makes things feel consistent with
# a release build.
component("foo") {
sources = [
"entrypoints.cc",
]
deps = [
":jni_registration",
"//base",
"//chrome/browser/foo/internal:native",
]
# Instruct the compiler to flag exported entrypoint function as belonging in
# foo's library. The linker will use this information when creating the
# native libraries. The partition name must be <feature>_partition.
if (use_native_partitions) {
cflags = [ "-fsymbol-partition=foo_partition" ]
}
}
# Generate JNI registration for the methods called by the Java side. Note the
# no_transitive_deps argument, which ensures that JNI is generated for only the
# specified Java target, and not all its transitive deps (which could include
# the base module).
generate_jni_registration("jni_registration") {
targets = [ "//chrome/browser/foo/internal:java" ]
namespace = "foo"
no_transitive_deps = true
manual_jni_registration = true
}
# This group is a convenience alias representing the module's native code,
# allowing it to be named "native" for clarity in module descriptors.
group("native") {
deps = [
":foo",
]
}
Now, over to the implementation of the module. These are the parts that shouldn't know or care whether they're living in a module or not.
Add a stub implementation in
//chrome/browser/foo/internal/android/foo_impl.cc
:
#include "base/logging.h"
#include "chrome/browser/foo/internal/jni_headers/FooImpl_jni.h"
static int JNI_FooImpl_Execute(JNIEnv* env) {
LOG(INFO) << "Running foo feature code!";
return 123;
}
And, the associated build config in
//chrome/browser/foo/internal/BUILD.gn
:
import("//build/config/android/rules.gni")
...
source_set("native") {
sources = [
"android/foo_impl.cc",
]
deps = [
":jni_headers",
"//base",
]
}
generate_jni("jni_headers") {
sources = [
"android/java/src/org/chromium/chrome/browser/foo/FooImpl.java",
]
}
With a declaration of the native method on the Java side:
public class FooImpl implements Foo {
...
@NativeMethods("foo")
interface Natives {
int execute();
}
}
Finally, augment the module descriptor in
//chrome/android/modules/foo/foo_module.gni
with the native dependencies:
foo_module_desc = {
...
native_deps = [
"//chrome/android/modules/foo/internal:native",
"//chrome/browser/foo/internal:native",
]
load_native_on_get_impl = true
}
If load_native_on_get_impl
is set to true
then Chrome automatically loads
Foo DFM's native libraries and PAK file resources when FooModule.getImpl()
is
called for the first time. The loading requires Chrome's main native libraries
to be loaded. If you wish to call FooModule.getImpl()
earlier than that, then
you'd need to set load_native_on_get_impl
to false
, and manage native
libraries / resources loading yourself (potentially, on start-up and on install,
or on use).
If planning to use direct native-native calls into DFM code, then the module should have a purely virtual interface available. The main module can obtain a pointer to a DFM-created object or factory (implemented by the feature), and call its virtual methods.
Ideally, the interface to the feature will avoid feature-specific types. If a feature defines complex data types, and uses them in its own interface, then its likely the main library will utilize the code backing these types. That code, and anything it references, will in turn be pulled back into the main library, negating the intent to house code in the DFM.
Therefore, designing the feature interface to use C types, C++ standard types, or classes that aren't expected to move out of Chrome's main library is ideal. If feature-specific classes are needed, they simply need to avoid referencing feature library internals.
In this section we will add the required build targets to add Android resources to the Foo DFM.
First, add a resources target to
//chrome/browser/foo/internal/BUILD.gn
and add it as a dependency on
Foo's java
target in the same file:
...
android_resources("java_resources") {
# Define like ordinary Android resources target.
...
custom_package = "org.chromium.chrome.browser.foo"
}
...
android_library("java") {
...
deps = [
":java_resources",
]
}
To add strings follow steps
here to
add new Java GRD file. Then create
//chrome/browser/foo/internal/android/resources/strings/android_foo_strings.grd
as
follows:
<?xml version="1.0" encoding="UTF-8"?>
<grit
current_release="1"
latest_public_release="0"
output_all_resource_defines="false">
<outputs>
<output
filename="values-am/android_foo_strings.xml"
lang="am"
type="android" />
<!-- List output file for all other supported languages. See
//chrome/browser/ui/android/strings/android_chrome_strings.grd for the
full list. -->
...
</outputs>
<translations>
<file lang="am" path="vr_translations/android_foo_strings_am.xtb" />
<!-- Here, too, list XTB files for all other supported languages. -->
...
</translations>
<release seq="1">
<messages fallback_to_english="true">
<message name="IDS_BAR_IMPL_TEXT" desc="Magical string.">
impl
</message>
</messages>
</release>
</grit>
Then, create a new GRD target and add it as a dependency on java_resources
in
//chrome/browser/foo/internal/BUILD.gn
:
...
java_strings_grd("java_strings_grd") {
defines = chrome_grit_defines
grd_file = "android/resources/strings/android_foo_strings.grd"
outputs = [
"values-am/android_foo_strings.xml",
# Here, too, list output files for other supported languages.
...
]
}
...
android_resources("java_resources") {
...
deps = [":java_strings_grd"]
custom_package = "org.chromium.chrome.browser.foo"
}
...
You can then access Foo's resources using the
org.chromium.chrome.browser.foo.R
class. To do this change
//chrome/browser/foo/internal/android/java/src/org/chromium/chrome/browser/foo/FooImpl.java
to:
package org.chromium.chrome.browser.foo;
import org.chromium.base.ContextUtils;
import org.chromium.base.Log;
import org.chromium.chrome.browser.foo.R;
public class FooImpl implements Foo {
@Override
public void bar() {
Log.i("FOO", ContextUtils.getApplicationContext().getString(
R.string.bar_impl_text));
}
}
This section describes how to add non-string native resources to Foo DFM. Key ideas:
- The compiled resource file shipped with the DFM is
foo_resourcess.pak
. - At run time, native resources need to be loaded before use. Also, DFM native resources can only be used from the Browser process.
Two ways to create foo_resourcess.pak
(using GRIT) are:
- (Preferred) Use
foo_resourcess.grd
to refer to individual files (e.g., images, HTML, JS, or CSS) and assigns resource text IDs.foo_resourcess.pak
must have an entry in/tools/gritsettings/resource_ids.spec
. - Combine existing .pak files via
repack
rules in GN build files. This is done by the DevUI DFM, which aggregates resources from many DevUI pages.
At runtime, foo_resources.pak
needs to be loaded (memory-mapped) before any of
its resource gets used. Alternatives to do this are:
- (Simplest) Specify native resources (with native libraries if any exist) to
be automatically loaded on first call to
FooModule.getImpl()
. This behavior is specified viaload_native_on_get_impl = true
infoo_module_desc
. - In Java code, call
FooModule.ensureNativeLoaded()
. - In C++ code, use JNI to call
FooModule.ensureNativeLoaded()
. The code to do this can be placed in a helper class, which can also have JNI calls toFooModule.isInstalled()
andFooModule.installModule()
.
Compiling foo_resources.pak
auto-generates foo_resources.h
, which defines
textual resource IDs, e.g., IDR_FOO_HTML
. C++ code then uses these IDs to get
resource bytes. Unfortunately, this behavior is fragile: If IDR_FOO_HTML
is
accessed before the Foo DFM is (a) installed, or (b) loaded, then runtime error
ensues! Some mitigation strategies are as follows:
- (Ideal) Access Foo DFM's native resources only from code in Foo DFM's native
libraries. So by the time that
IDR_FOO_HTML
is accessed, everything is already in place! This isn't always possible; henceforth we assume thatIDR_FOO_HTML
is accessed by code in the base DFM. - Before accessing IDR_FOO_HTML, ensure Foo DFM is installed and loaded. The
latter can use
FooModule.ensureNativeLoaded()
(needs to be called from Browser thread). - Use inclusion of
foo_resources.h
to restrict availability ofIDR_FOO_HTML
. Only C++ files dedicated to "DFM-gated code" (code that runs only when its DFM is installed and loaded) should includefoo_resources.h
.
Here are the main GN changes to specify PAK files and default loading behavior for a DFM's native resources:
foo_module_desc = {
...
paks = [ "$root_gen_dir/chrome/browser/foo/internal/foo_resourcess.pak" ]
pak_deps = [ "//chrome/browser/foo/internal:foo_paks" ]
load_native_on_get_impl = true
}
Note that load_native_on_get_impl
specifies both native libraries and native
resources.
So far, we have installed the Foo DFM as a true split (-m foo
option on the
install script). In production, however, we have to explicitly install the Foo
DFM for users to get it. There are three install options: on-demand,
deferred and conditional.
On-demand requesting a module will try to download and install the module as soon as possible regardless of whether the user is on a metered connection or whether they have turned updates off in the Play Store app.
You can use the autogenerated module class to on-demand install the module like so:
FooModule.install((success) -> {
if (success) {
FooModule.getImpl().bar();
}
});
Optionally, you can show UI telling the user about the install flow. For this, add a function like the one below. Note, it is possible to only show either one of the install, failure and success UI or any combination of the three.
public static void installModuleWithUi(
Tab tab, OnModuleInstallFinishedListener onFinishedListener) {
ModuleInstallUi ui =
new ModuleInstallUi(
tab,
R.string.foo_module_title,
new ModuleInstallUi.FailureUiListener() {
@Override
public void onFailureUiResponse(retry) {
if (retry) {
installModuleWithUi(tab, onFinishedListener);
} else {
onFinishedListener.onFinished(false);
}
}
});
// At the time of writing, shows toast informing user about install start.
ui.showInstallStartUi();
FooModule.install(
(success) -> {
if (!success) {
// At the time of writing, shows infobar allowing user
// to retry install.
ui.showInstallFailureUi();
return;
}
// At the time of writing, shows toast informing user about
// install success.
ui.showInstallSuccessUi();
onFinishedListener.onFinished(true);
});
}
To test on-demand install, "fake-install" the DFM. It's fake because
the DFM is not installed as a true split. Instead it will be emulated by play
core's --local-testing
mode.
Fake-install and launch Chrome with the following command:
$ $OUTDIR/bin/monochrome_public_bundle install -f foo
$ $OUTDIR/bin/monochrome_public_bundle launch
When running the install code, the Foo DFM module will be emulated. This will be the case in production right after installing the module. Emulation will last until Play Store has a chance to install your module as a true split. This usually takes about a day. After it has been installed, it will be updated atomically alongside Chrome. Always check that it is installed and available before invoking code within the DFM.
*** note Warning: There are subtle differences between emulating a module and installing it as a true split. We therefore recommend that you always test both install methods.
*** note
To simplify development, the DevUI DFM (dev_ui) is installed by default, i.e.,
-m dev_ui
is implied by default. This is overridden by:
--no-module dev_ui
, to test error from missing DevUI,-f dev_ui
, for fake module install.
Deferred install means that the DFM is installed in the background when the device is on an unmetered connection and charging. The DFM will only be available after Chrome restarts. When deferred installing a module it will not be faked installed.
To defer install Foo do the following:
FooModule.installDeferred();
Conditional install means the DFM will be installed automatically upon first
installing or updating Chrome if the device supports a particular feature.
Conditional install is configured in the module's manifest. To install your
module on all Daydream-ready devices for instance, your
//chrome/android/modules/foo/internal/java/AndroidManifest.xml
should look
like this:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:dist="http://schemas.android.com/apk/distribution"
featureSplit="foo">
<dist:module
dist:instant="false"
dist:title="@string/foo_module_title">
<dist:fusing dist:include="true" />
<dist:delivery>
<dist:install-time>
<dist:conditions>
<dist:device-feature
dist:name="android.hardware.vr.high_performance" />
</dist:conditions>
</dist:install-time>
<!-- Allows on-demand or deferred install on non-Daydream-ready
devices. -->
<dist:on-demand />
</dist:delivery>
</dist:module>
<application />
</manifest>
You can also specify no conditions to have your module always installed. You might want to do this in order to delay the performance implications of loading your module until its first use (true only on Android O+ where android:isolatedSplits is supported. See go/isolated-splits-dev-guide (googlers only).
After adding your module to AndroidFeatureModuleName
(see
above) we will collect, among others, the following
metrics:
-
Android.FeatureModules.AvailabilityStatus.Foo
: Measures your module's install penetration. That is, the share of users who eventually installed the module after requesting it (once or multiple times). -
Android.FeatureModules.InstallStatus.Foo
: The result of an on-demand install request. Can be success or one of several error conditions. -
Android.FeatureModules.UncachedAwakeInstallDuration.Foo
: The duration to install your module successfully after on-demand requesting it.
To make the Foo feature available in the non-bundle chrome_public_apk
target, add the java
target to the template in
//chrome/android/chrome_public_apk_tmpl.gni
like so:
# Add to where "chrome_all_java" is added:
if (!_is_bundle) {
deps += [ "//chrome/browser/foo/internal:java" ]
}
}
You may also have to add java
as a dependency of chrome_test_java
if you want
to call into Foo from test code.