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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>uLua: Class List</title>
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<td id="projectlogo"><img alt="Logo" src="uLua2-160x160-Light.png"/></td>
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<div id="projectname">uLua<span id="projectnumber"> v2.2.0</span>
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<div id="projectbrief">A Lua Modding Framework for Unity.</div>
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<div class="header">
<div class="headertitle"><div class="title">Class List</div></div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceu_lua.html" target="_self">uLua</a></td><td class="desc">Namespace containing the <a class="el" href="namespaceu_lua.html" title="Namespace containing the uLua project.">uLua</a> project.</td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_allow_lua_override_attribute.html" target="_self">AllowLuaOverrideAttribute</a></td><td class="desc">Custom attribute which allows a userdata method to be overriden in a <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> script. Intended for use with <a class="el" href="classu_lua_1_1_exposed_class.html" title="Class structure exposed to Lua. You should use this class as a base for your API data structures.">ExposedClass</a> and <a class="el" href="classu_lua_1_1_exposed_mono_behaviour.html" title="MonoBehaviour script exposed to Lua. You should use this class as a base for your API game objects.">ExposedMonoBehaviour</a>.</td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_a_p_i.html" target="_self">API</a></td><td class="desc">This script sets up the <a class="el" href="classu_lua_1_1_a_p_i.html" title="This script sets up the API framework to your Unity scene.">API</a> framework to your Unity scene.</td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_events.html" target="_self">Events</a></td><td class="desc">Static container class for registered events.</td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_exposed_class.html" target="_self">ExposedClass</a></td><td class="desc">Class structure exposed to <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a>. You should use this class as a base for your <a class="el" href="classu_lua_1_1_a_p_i.html" title="This script sets up the API framework to your Unity scene.">API</a> data structures.</td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_exposed_mono_behaviour.html" target="_self">ExposedMonoBehaviour</a></td><td class="desc">MonoBehaviour script exposed to <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a>. You should use this class as a base for your <a class="el" href="classu_lua_1_1_a_p_i.html" title="This script sets up the API framework to your Unity scene.">API</a> game objects.</td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="interfaceu_lua_1_1_i_lua_object.html" target="_self">ILuaObject</a></td><td class="desc">Interface used to implement a fully indexed <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> object.</td></tr>
<tr id="row_0_6_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_indexed_user_data_descriptor.html" target="_self">IndexedUserDataDescriptor</a></td><td class="desc">Custom user data descriptor to more accurately implement <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> syntax in the Moonsharp interpreter. Makes use of the <a class="el" href="interfaceu_lua_1_1_i_lua_object.html" title="Interface used to implement a fully indexed Lua object.">ILuaObject</a> interface.</td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_lua.html" target="_self">Lua</a></td><td class="desc">Wrapper class which streamlines use of the MoonSharp <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> context.</td></tr>
<tr id="row_0_8_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_lua_class.html" target="_self">LuaClass</a></td><td class="desc">Class structure which establishes a <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> object framework. For internal use.</td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_lua_mono_behaviour.html" target="_self">LuaMonoBehaviour</a></td><td class="desc">MonoBehaviour script which establishes a <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> object framework. For internal use.</td></tr>
<tr id="row_0_10_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_script_loader.html" target="_self">ScriptLoader</a></td><td class="desc">A script loader to load scripts from assets in Unity from within the <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> context. Scripts will be loaded from a subdirectory of Assets/Resources. </td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_script_package.html" target="_self">ScriptPackage</a></td><td class="desc">A class to describe <a class="el" href="classu_lua_1_1_lua.html" title="Wrapper class which streamlines use of the MoonSharp Lua context.">Lua</a> packages.</td></tr>
<tr id="row_0_12_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classu_lua_1_1_script_package_json.html" target="_self">ScriptPackageJson</a></td><td class="desc">A simple structure used to load <a class="el" href="classu_lua_1_1_script_package.html" title="A class to describe Lua packages.">ScriptPackage</a> information from a json file using Unity's JsonUtility.</td></tr>
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