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bgfxshaders.yml
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name: Rebuild BGFX shaders
on:
push:
paths:
- '.github/workflows/**'
- 'src/osd/modules/render/bgfx/shaders/**'
pull_request:
paths:
- '.github/workflows/**'
- 'src/osd/modules/render/bgfx/shaders/**'
permissions:
contents: read
jobs:
rebuild:
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- uses: msys2/setup-msys2@v2
with:
install: git make mingw-w64-x86_64-gcc mingw-w64-x86_64-python mingw-w64-x86_64-libc++
- uses: actions/checkout@master
- name: Prevent make from rebuilding GLSL parser source
run: |
touch 3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c
touch 3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c
touch 3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp/glcpp-parse.h
touch 3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/glslang_tab.cpp
touch 3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
- name: Build
env:
MINGW64: "/mingw64"
run: make shaders
- uses: actions/upload-artifact@master
with:
name: mame-bgfx-${{ github.sha }}
path: bgfx/shaders