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main.hpp
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/*
sueca - An implementation of the Portuguese game "Sueca" in C++ and wxWidgets
Copyright (C) 2003-2024 Rodrigo Araujo
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _MAIN_HPP_
#define _MAIN_HPP_ 1
// Forward declarations
class Sueca;
/*
// For compilers that support precompilation, includes <wx/wx.h>.
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
*/
#include <wx/app.h>
#include "definitions.hpp"
#include "myframe.hpp"
#include "serverhandler.hpp"
#include "serverdialog.hpp"
#include "remotedialog.hpp"
#include "game.hpp"
class Sueca: public wxApp
{
public:
// Some preferences go here
bool use_bound_ip_address;
wxString bound_ip_address;
wxString connect_ip_address;
unsigned int ip_port;
ServerDialog* servdlg;
RemoteDialog* rmtdlg;
ServerHandler* servhandler;
virtual bool OnInit();
virtual int OnExit();
void OnEndSession( wxCloseEvent& event ) { PrepareExit(); }
void PrepareExit();
MyFrame* GetFrame() const { return m_frame; }
void NewGame( Game* the_game, LocalPlayer* lp );
void EndGame();
wxString& GetLocalPlayerName() const { return (wxString&)playername; }
LocalPlayer* GetLocalPlayer();
void SetLocalPlayerName( const wxString& newname );
unsigned int GetUpdateDelay() const { return update_delay; }
void SetUpdateDelay( int new_delay ) { update_delay = new_delay; }
Game* GetGame() const { return m_game; }
Player* GetBotPlayer( GamePos* gamepos );
void OnFinishRemoteHandler( FinishRemoteHandlerEvt& event );
private:
// Preferences not directly accessible
wxString playername;
unsigned int update_delay;
Game* m_game;
MyFrame* m_frame;
DECLARE_EVENT_TABLE();
};
DECLARE_APP(Sueca);
#endif // _MAIN_HPP_