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check udim support before importing mesh. |
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Hello I am attempting to switch over from Substance painter to Armor Paint at the moment. I have a model that I made in Maya that I was able to import however I made it with 2 UV maps as I usually do to get better resolution from materials. When I look at in in armor paint though its all 1 UV map and overlapping. Is there a way to import the 1 mesh with both maps? if not do I need to split the mesh into its uv mapped components
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