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Game.cpp
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Game.cpp
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#include "MainWindow.h"
#include "Game.h"
#include "SpriteCodex.h"
Game::Game( MainWindow& wnd )
:
wnd( wnd ),
gfx( wnd ),
brd( gfx ),
rng(std::random_device()()),
snek({2,2}),
goal(rng,brd,snek)
{
}
void Game::Go()
{
gfx.BeginFrame();
UpdateModel();
ComposeFrame();
gfx.EndFrame();
}
void Game::UpdateModel()
{
if (!gameIsOver) {
if (wnd.kbd.KeyIsPressed(VK_UP)) {
delta_loc = { 0,-1 };
}
else if (wnd.kbd.KeyIsPressed(VK_DOWN)) {
delta_loc = { 0,1 };
}
else if (wnd.kbd.KeyIsPressed(VK_LEFT)) {
delta_loc = { -1,0 };
}
else if (wnd.kbd.KeyIsPressed(VK_RIGHT)) {
delta_loc = { 1,0 };
}
++snekMoveCounter;
const Location next = snek.GetNextHeadLocation(delta_loc);
if (snekMoveCounter >= snekMovePeriod) {
snekMoveCounter = 0;
if (!brd.IsInsideBoard(next)||
snek.IsInTileExceptEnd(next)) {
gameIsOver = true;
}
else {
bool eating = next == goal.GetLocation();
if (eating) {
snek.Grow();
}
snek.MoveBy(delta_loc);
if (eating) {
goal.Respawn(rng, brd, snek);
}
}
}
}
}
void Game::ComposeFrame()
{
snek.Draw(brd);
goal.Draw(brd);
if (gameIsOver) {
SpriteCodex::DrawGameOver(200,200,gfx);
}
}