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Mouse.h
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Mouse.h
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#pragma once
#include <queue>
class Mouse
{
friend class MainWindow;
public:
class Event
{
public:
enum Type
{
LPress,
LRelease,
RPress,
RRelease,
WheelUp,
WheelDown,
Move,
Invalid
};
private:
Type type;
bool leftIsPressed;
bool rightIsPressed;
int x;
int y;
public:
Event()
:
type( Invalid ),
leftIsPressed( false ),
rightIsPressed( false ),
x( 0 ),
y( 0 )
{}
Event( Type type,const Mouse& parent )
:
type( type ),
leftIsPressed( parent.leftIsPressed ),
rightIsPressed( parent.rightIsPressed ),
x( parent.x ),
y( parent.y )
{}
bool IsValid() const
{
return type != Invalid;
}
Type GetType() const
{
return type;
}
std::pair<int,int> GetPos() const
{
return{ x,y };
}
int GetPosX() const
{
return x;
}
int GetPosY() const
{
return y;
}
bool LeftIsPressed() const
{
return leftIsPressed;
}
bool RightIsPressed() const
{
return rightIsPressed;
}
};
public:
Mouse() = default;
Mouse( const Mouse& ) = delete;
Mouse& operator=( const Mouse& ) = delete;
std::pair<int,int> GetPos() const;
int GetPosX() const;
int GetPosY() const;
bool LeftIsPressed() const;
bool RightIsPressed() const;
bool IsInWindow() const;
Mouse::Event Read();
bool IsEmpty() const
{
return buffer.empty();
}
void Flush();
private:
void OnMouseMove( int x,int y );
void OnMouseLeave();
void OnMouseEnter();
void OnLeftPressed( int x,int y );
void OnLeftReleased( int x,int y );
void OnRightPressed( int x,int y );
void OnRightReleased( int x,int y );
void OnWheelUp( int x,int y );
void OnWheelDown( int x,int y );
void TrimBuffer();
private:
static constexpr unsigned int bufferSize = 4u;
int x;
int y;
bool leftIsPressed = false;
bool rightIsPressed = false;
bool isInWindow = false;
std::queue<Event> buffer;
};