From 5ec008b6547a6edf16c55ad928bc3f4351445b01 Mon Sep 17 00:00:00 2001 From: AaronShea Date: Wed, 27 May 2015 13:36:48 -0400 Subject: [PATCH] OSX Readme additions --- README.md | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 7d4bb22..a8c7a6c 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,4 @@ -[![tips](https://img.shields.io/gratipay/AaronShea.svg)](https://gratipay.com/AaronShea/) [![release](https://img.shields.io/github/release/AaronShea/BLUI.svg?style=flat-square)](https://github.com/AaronShea/BLUI/releases) - ![BLUI-logo](https://cloud.githubusercontent.com/assets/1334174/5969395/201a1202-a7f1-11e4-98a4-12bc6793f830.png) ## HTML powered UI and HUD for Unreal Engine 4 @@ -58,10 +56,17 @@ Within the release, you'll find an ExampleHUD blueprint file, place this into yo [A small demo project to get started!](http://bit.ly/1ODRiTO) +Shipping Your Game (Windows + Linux) +--------------------------------------- +Copy all contents of `{Windows/Linux} Shipping` into your packaged game's `GameName/Binaries/{Win64/Linux}`, these are the required files for the Chromium process. -Shipping Your Game +Shipping Your Game (OSX) --------------------------------------- -Copy all contents of `shipping` into your packaged game's `GameName/Binaries/Win64`, these are the required files for the Chromium process. +Copy `ffmpegsumo.so` and `Chromium Embedded Framework` from `Mac Shipping` into your game's app `Contents/MacOS` folder. Then copy all content from `Resources` in `Mac Shipping` into your game's app `Contents/Resources` + +Then simply copy `blu_ue4_process.app` next to your game app, and ship! + +[Video for Shipping on OSX](http://youtu.be/yMkzinUhN2s) Videos for a little more help! ---------------------------------------