You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on May 3, 2019. It is now read-only.
As the title says: UE4 Editor crashed if I attempt to set the browser window to 0, 0. This happened to me when I tried to create a BLUI instance before the viewport size was set; so it defaulted to 0, 0. This was in blueprint and not in C++
It would be nice to have some kind of fallback mechanism when the instance throws an error, or simply prevent creation of an instance if the size is set to 0, 0.
The text was updated successfully, but these errors were encountered:
That's quite odd considering there is already code to prevent that issue in the initialization. Could you provide screenshots of your Blueprint so we can see if something else is going on?
As the title says: UE4 Editor crashed if I attempt to set the browser window to 0, 0. This happened to me when I tried to create a BLUI instance before the viewport size was set; so it defaulted to 0, 0. This was in blueprint and not in C++
It would be nice to have some kind of fallback mechanism when the instance throws an error, or simply prevent creation of an instance if the size is set to 0, 0.
The text was updated successfully, but these errors were encountered: