Skip to content
This repository has been archived by the owner on May 3, 2019. It is now read-only.

Blueprint: Unreal Editor crash when browser window size is set to 0, 0 #81

Open
jens1101 opened this issue Jun 3, 2016 · 2 comments
Open

Comments

@jens1101
Copy link

jens1101 commented Jun 3, 2016

As the title says: UE4 Editor crashed if I attempt to set the browser window to 0, 0. This happened to me when I tried to create a BLUI instance before the viewport size was set; so it defaulted to 0, 0. This was in blueprint and not in C++

It would be nice to have some kind of fallback mechanism when the instance throws an error, or simply prevent creation of an instance if the size is set to 0, 0.

@cthulhusec
Copy link
Contributor

That's quite odd considering there is already code to prevent that issue in the initialization. Could you provide screenshots of your Blueprint so we can see if something else is going on?

@jens1101
Copy link
Author

jens1101 commented Jun 5, 2016

Here's a screenshot of the BP:
hud screenshot

So if the Viewport Size is [0, 0] then the game and editor hard crash.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants