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ScrabbleGUI.py
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ScrabbleGUI.py
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#!/usr/bin/python
import os
import Tkinter as tk
import tkFont
import tkSimpleDialog
from PIL import Image, ImageTk
import newmain
import direction
class UserInterface:
def __init__(self):
self.confirmedboard = [None]*15*15
self.confirmedrack = [' ']*7
self.root = tk.Tk()
self.isred = True
self.root.wm_title("Baxter Plays Scrabble")
self.mrun = newmain.main_runner(self)
self.firstboard = True
self.currentturn = 0
#constants and fonts
self.helv36 = tkFont.Font(family='Helvetica',size=36, weight='bold')
self.helv24 = tkFont.Font(family='Helvetica',size=24, weight='bold')
self.tileoffsetx = 67
self.tileoffsety = 67
self.rowcount = 0
self.columncount = 0
#board image
self.image = Image.open("board.png")
self.photo = ImageTk.PhotoImage(self.image)
self.label = tk.Label(image=self.photo)
self.label.image = self.photo
self.label.grid(row=0,rowspan=2, column=0,columnspan=1,sticky=tk.E+tk.S+tk.W+tk.N)
#text log box
self.log= log_window(self.root)
#nextmove button
b = tk.Button(self.root, text="CLICK THIS WHEN READY TO START \n(WAIT AFTER PRESSING FOR BAXTER TO WARM UP)",
command=lambda:self.start(), bd=5,bg='#F00',fg='#FFF',font=self.helv24)
b.grid(row=1, column=2,sticky=tk.E+tk.S+tk.W+tk.N)
#labels
self.label = tk.Label(self.root, text="YOUR RACK")
self.label.place(x=1220,y=410)
#mainloop
self.root.mainloop()
#add a lette to the board
def addletter(self,letter,c,r,suggestion = False):
if suggestion:
self.letter = tk.Button(self.root, text=letter.upper(),
bg='#D3D3D3',fg='#8A360F',font=self.helv24)
else:
self.letter = tk.Button(self.root, text=letter.upper(), command=lambda:self.correctletter(c,r),
bg='#EECFA1',fg='#8A360F',font=self.helv24)
self.letter.place(x=5+self.tileoffsetx*c,y=5+self.tileoffsety*r)
#add a word to the board
def addword(self,word,c,r,isdown,suggestion=False):
count = 0
print "isdown"
print isdown
if 'V' in str(isdown):
for letter in word:
self.addletter(word[count],c,r+count,suggestion)
count += 1
else:
for letter in word:
self.addletter(word[count],c+count,r,suggestion)
count += 1
#callback function for correcting a letter on the board
def correctletter(self,c,r):
string = tkSimpleDialog.askstring('Letter Change', 'Please enter the new letter')
if ' ' in string:
self.confirmedboard[15*r+c] = None
else:
self.confirmedboard[15*r+c] = string[0].upper()
self.addletter(string[0].upper(),c,r)
#callback for performing the next set of main actions then switching gui button
def swapbuttons(self):
#Case 1: red button is pressed to indicate that physical board is ready for cv
if self.isred:
self.mrun.main2()
b = tk.Button(self.root, text="CLICK THIS WHEN YOU HAVE\nFIXED ALL THE ERRONEOUS TILES\nAND THE BOARD IS CORRECT",
command=lambda:self.callback(), bd=5,bg='#66CD00',fg='#FFF',font=self.helv24)
b.grid(row=1, column=2,sticky=tk.E+tk.S+tk.W+tk.N)
os.system('cd /home/cs4752/ros_ws')
os.system('rosrun chipmunks_proj3 chipmunkplayer.py')
#Case 2: green button pressed to indicate board is correct on gui
else:
self.mrun.fixboard(self.confirmedboard)
self.mrun.main3()
self.currentturn += 1
if self.currentturn >= 8:
self.log.write('THE GAME IS OVER, THANK YOU')
while True:
return
self.mrun.main1()
b = tk.Button(self.root, text="CLICK THIS WHEN YOU'VE FINISHED\nYOUR MOVE AND FILLED YOUR RACK\nWITH NEW TILES",
command=lambda:self.callback(), bd=5,bg='#F00',fg='#FFF',font=self.helv24)
self.log.write('Next Turn')
b.grid(row=1, column=2,sticky=tk.E+tk.S+tk.W+tk.N)
self.isred = not self.isred
#sync gui board from vision only in spots that havent been confirmed by user
def full_board_update(self,boardcells):
for i in range(len(boardcells)):
if self.confirmedboard[i] == None and boardcells[i] != None:
self.confirmedboard[i] = boardcells[i]
for i in range(len(self.confirmedboard)):
c = i%15
r = i/15
if self.confirmedboard[i]==None:
self.addletter(' ',c,r)
else:
self.addletter(self.confirmedboard[i],c,r)
#display rack
def show_rack(self,rack):
for i in range(len(rack)):
rackletter = tk.Button(self.root, text=rack[i].upper(),
command=lambda:self.correct_rack(i), bd=3,bg='#B11',fg='#FFF',font=self.helv24)
rackletter.place(x=1060+self.tileoffsetx*i,y=470)
##TODO##
def correct_rack(self,index):
pass
def callback(self):
self.swapbuttons()
#intial button callback
def start(self):
self.log.write('baxter is warming up his predictive skills, please wait a second')
self.mrun.main0()
os.system('cd /home/cs4752/ros_ws')
os.system('rosrun chipmunks_proj3 chipmunkplayer.py')
self.mrun.main1()
b = tk.Button(self.root, text="CLICK THIS WHEN YOU'VE FINISHED\nYOUR MOVE AND FILLED YOUR RACK\nWITH NEW TILES",
command=lambda:self.callback(), bd=5,bg='#F00',fg='#FFF',font=self.helv24)
b.grid(row=1, column=2,sticky=tk.E+tk.S+tk.W+tk.N)
class log_window:
def __init__(self,master):
self.count = 0
self.textframe = tk.Frame(master)
self.text = tk.Text(self.textframe)
self.text.insert(tk.END,'Welcome to BaxterPlaysScrabble')
self.scrollbar = tk.Scrollbar(self.textframe,command=self.text.yview)
self.text['yscrollcommand'] = self.scrollbar.set
self.text.grid(row=0, column=2,sticky=tk.E+tk.N+tk.S+tk.W)
self.textframe.grid(row=0, column=2,sticky=tk.E+tk.N+tk.S+tk.W)
self.scrollbar.grid(row=0,column=2,sticky=tk.E+tk.N+tk.S)
def write(self,text):
self.count += 1
self.text.insert(tk.END,'\n' + str(self.count) + ':' + text)
self.text.see(tk.END)
us = UserInterface()