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robotlegs-sharp-platform-unity.csproj
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robotlegs-sharp-platform-unity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9DA7E079-E927-439D-BC50-BBD2EB30B5D3}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>robotlegs.bender</RootNamespace>
<AssemblyName>Robotlegs-Sharp-Framework</AssemblyName>
<AssemblyName>Robotlegs-Sharp-Platform-Unity</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\DependencyProviders\UnityComponentProvider.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ContextViews\UnityStageCrawlerConfig.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ContextViews\UnityFallbackStageCrawlerConfig.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ContextViews\ContextViewTransformExtension.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ContextViews\Impl\TransformContextView.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\Impl\UnityViewStateWatcher.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\Impl\UnityStageCrawler.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Bundles\UnityMultiContextBundle.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Bundles\UnitySingleContextBundle.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\UnityParentFinderExtension.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\Impl\UnityFallbackStageCrawler.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\Impl\UnityParentFinder.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\ViewManagement\Impl\UnityViewStateWatcherExtension.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\DebugLogging\DebugLoggingExtension.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\DebugLogging\Impl\DebugLogTarget.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\UnitySingletons\Impl\SingletonFactory.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\UnitySingletons\UnitySingletonsExtension.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\UnitySingletons\Impl\UnitySingletonsDisplay.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\Mediation\Impl\View.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\Mediation\Impl\EventView.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\Mediation\Impl\MediatorAttach.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\Mediation\Impl\UnityMediatorManager.cs" />
<Compile Include="src\Robotlegs\Bender\Platforms\Unity\Extensions\Mediation\UnityMediatorManagerExtension.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="swiftsuspenders-sharp">
<HintPath>lib\swiftsuspenders-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="robotlegs-sharp-framework.csproj">
<Project>{BA0B7671-3283-4AFE-B5B2-8CF9BD9C74BE}</Project>
<Name>robotlegs-sharp-framework</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>