Releases: astog/MoreLenses
Releases · astog/MoreLenses
More Lenses v1.0
First Release!
Thank you all for excellent suggestions. Checkout the changelog below
Changelog
- Changed logic how the modded lenses were being displayed to make it less buggy when switching between various lenses.
- Fixed issue with builder lens not working when building a wonder with no prereq tech.
- Changed the appearance of builder lens.
- No longer paints red all over the map. Fixes issue of rivers being visible in undiscovered territory.
- Highlights with light green removable features (jungle, forest)
- Highlights hills with dark green
- Highlights unimproved resources with purple.
- Fixed issue with builder lens remaining active after a builder is deleted
- Added Archaeologist Lens: Highlights artifacts and shipwrecks. Auto applies when a archeologist is selected.
- Added City Overlap 6/9 Lens: Shows how many cities a particular hex overlaps with. Range 6 or 9.
- Resource Lens: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
- Wonder Lens: Highlights natural and player made wonders.
- Barbarian Lens: Highlights barbarian encampments.
- Adjacency Yield Lens: Shows the different adjacency yields for districts in a gradient.
- Scout Lens: Highlights goody huts on the map. Auto applies when selecting a scout or a ranger.
Credits
- Quill18 for the idea of the mod and the builder lens.
- sp00n for fixing the builder lens bug with wonders
- notque for finding the builder lens bug of highlighting rivers.
- bladex for the suggestion to highlight hills
- Laurana Kanan, @FaerunPlayer for suggesting the city overlap lens
- Zyxpsilon for suggesting the resource lens.
- CoccoBill for suggesting Wonder lens
- weregamer for suggesting Barbarian lens
- bostonbongrips for suggesting the Adjacency Yield lens