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Releases: astog/MoreLenses

More Lenses v1.0

19 Dec 04:19
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First Release!

Thank you all for excellent suggestions. Checkout the changelog below

Changelog

  • Changed logic how the modded lenses were being displayed to make it less buggy when switching between various lenses.
  • Fixed issue with builder lens not working when building a wonder with no prereq tech.
  • Changed the appearance of builder lens.
  • No longer paints red all over the map. Fixes issue of rivers being visible in undiscovered territory.
  • Highlights with light green removable features (jungle, forest)
  • Highlights hills with dark green
  • Highlights unimproved resources with purple.
  • Fixed issue with builder lens remaining active after a builder is deleted
  • Added Archaeologist Lens: Highlights artifacts and shipwrecks. Auto applies when a archeologist is selected.
  • Added City Overlap 6/9 Lens: Shows how many cities a particular hex overlaps with. Range 6 or 9.
  • Resource Lens: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.
  • Wonder Lens: Highlights natural and player made wonders.
  • Barbarian Lens: Highlights barbarian encampments.
  • Adjacency Yield Lens: Shows the different adjacency yields for districts in a gradient.
  • Scout Lens: Highlights goody huts on the map. Auto applies when selecting a scout or a ranger.

Credits

  • Quill18 for the idea of the mod and the builder lens.
  • sp00n for fixing the builder lens bug with wonders
  • notque for finding the builder lens bug of highlighting rivers.
  • bladex for the suggestion to highlight hills
  • Laurana Kanan, @FaerunPlayer for suggesting the city overlap lens
  • Zyxpsilon for suggesting the resource lens.
  • CoccoBill for suggesting Wonder lens
  • weregamer for suggesting Barbarian lens
  • bostonbongrips for suggesting the Adjacency Yield lens