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The black dots marring the single-precision implementations are because of numerical error, which causes the hit to be computed as within the sphere, not on top of it. An easy fix is to move the collision point a tiny amount in the direction of the hit normal. I've verified that this works, so now I guess I have to change it in every implementation...
The text was updated successfully, but these errors were encountered:
The black dots marring the single-precision implementations are because of numerical error, which causes the hit to be computed as within the sphere, not on top of it. An easy fix is to move the collision point a tiny amount in the direction of the hit normal. I've verified that this works, so now I guess I have to change it in every implementation...
The text was updated successfully, but these errors were encountered: