-
Notifications
You must be signed in to change notification settings - Fork 1
/
index.html
98 lines (80 loc) · 2.9 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
<!DOCTYPE html>
<html lang="en">
<head>
<title>Beat detection 1.0</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1">
<meta itemprop="name" content="{projectName}">
<meta itemprop="description" content="made with cables">
<meta itemprop="image" content="screenshot.png">
<meta name="description" content="made with cables" />
<style>
body {
margin: 0;
background-color: #000;
color: #fff;
font-family: Helvetica, Arial, sans-serif;
overflow: hidden; /* disable scrolling / rubberband effect on mobile */
}
canvas {
display: block;
position: absolute;
outline:0;
}
* {
/* disable on touch highlights of html elements, especially on mobile! */
-webkit-tap-highlight-color: transparent;
-webkit-touch-callout: none;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
footer {
position: absolute;
bottom: 0;
left: 0;
box-sizing: border-box;
width: 100vw;
padding: 20px;
text-align: right;
font-size: 18px;
color: var(--highlight-color);
}
footer a,
footer a:hover,
footer a:active {
color: var(--highlight-color);
}
</style>
</head>
<body>
<canvas id="glcanvas" width="100vw" height="100vh" tabindex="1"></canvas>
<footer>
made with <a href='https://cables.gl'>cables</a>
<!-- we would greatly appreciate if you link cables somewhere on your site! and tell us your website! thanks <3 :) -->
</footer>
<script type="text/javascript" src="js/patch.js" async></script>
<script>
// disable rubberband effect on mobile devices
document.getElementById('glcanvas').addEventListener('touchmove', (e)=>{ e.preventDefault(); }, false);
function patchInitialized(patch) {
// You can now access the patch object (patch), register variable watchers and so on
}
function patchFinishedLoading(patch) {
// The patch is ready now, all assets have been loaded
}
document.addEventListener('CABLES.jsLoaded', function (event) {
CABLES.patch = new CABLES.Patch({
patch: CABLES.exportedPatch,
"prefixAssetPath": "",
"glCanvasId": "glcanvas",
"glCanvasResizeToWindow": true,
"onPatchLoaded": patchInitialized,
"onFinishedLoading": patchFinishedLoading,
"canvas":{"alpha":true,"premultipliedAlpha":true} // make canvas transparent
});
});
</script>
</body>
</html>