-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
What is the status of this horde3d-x fork? #8
Comments
I didn't have enough time to work on it, then the cocos2d-x team has added 3d support so... We have modified horde3d to use the bgfx as the renderer. "the games Dogbyte Games are doing are super light " Do you mean by size? we convert textures to compressed format and also compress almost every asset with lzma. |
Thanks , |
We have chosen horde3d for the same reason. It was very light and easy to understand/modify. Shader generation is a little problematic because bgfx doesn't support runtime shader generation yet, and we heavily use shaderflags in horde3d. So we have a simple bgfx-shader generator that only supports essl shaders now. |
Thanks , |
cannot really suggest anything. closed source (like unity3d), and royalty based engines(like unreal3d) got much more people these days than opensource. |
Thanks for the info . |
Thanks for the info here! |
thanks, they're nice engines.. but i was looking for a 3D animation and found: |
@gwald yes, it's a dedicated animation engine. |
Hey
i saw your old post again . here :
http://discuss.cocos2d-x.org/t/extension-for-3d-rendering-using-horde3d/7879/8
what is the status of this port ? is it working ? or did you moved to implement it using bgfx ?
the games Dogbyte Games are doing are super light , how do you do that ?
Thanks!
The text was updated successfully, but these errors were encountered: