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Traffic simulation is struggling to simulate when there are lots of NPC's #110
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Please specify target number of NPCs @mozhoku that we would like to support and test |
I really like this old ecs example for visual traffic and pedestrians. Probably it could be useful to solve some general performance issues. Another paid Assets i tested.... shows similar dots method. |
I've started to work on this task. I'm exploring the posibility to use the ECS (Entity Component System) for traffic simulation. |
The current task progress:
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The current task progress:
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Simulation slows down when there are lots of NPC's in the scene.
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