diff --git a/Assets/AWSIM/Fonts.meta b/Assets/AWSIM/Fonts.meta index a4228534d..79a539bce 100644 --- a/Assets/AWSIM/Fonts.meta +++ b/Assets/AWSIM/Fonts.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: cba9d74170aee394c94bfda4e0617c1d +guid: 932c397382cb6bcd1a12800c0fca5116 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/AWSIM/Fonts/.gitkeep b/Assets/AWSIM/Fonts/.gitkeep deleted file mode 100644 index e69de29bb..000000000 diff --git a/Assets/AWSIM/Fonts/Roboto.meta b/Assets/AWSIM/Fonts/Roboto.meta new file mode 100644 index 000000000..1c6155d18 --- /dev/null +++ b/Assets/AWSIM/Fonts/Roboto.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1e82e38c23a9001aa92a4802658fa3ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Fonts/Roboto/LICENSE.txt b/Assets/AWSIM/Fonts/Roboto/LICENSE.txt new file mode 100644 index 000000000..d64569567 --- /dev/null +++ b/Assets/AWSIM/Fonts/Roboto/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/Assets/AWSIM/Fonts/Roboto/LICENSE.txt.meta b/Assets/AWSIM/Fonts/Roboto/LICENSE.txt.meta new file mode 100644 index 000000000..a6ad5cefb --- /dev/null +++ b/Assets/AWSIM/Fonts/Roboto/LICENSE.txt.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 23bc8a6f0cd3819db8b6c24c1f84dec9 +labels: +- font +timeCreated: 1515073036 +licenseType: Store +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf b/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf new file mode 100644 index 000000000..d3f01ad24 Binary files /dev/null and b/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf differ diff --git a/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf.meta b/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf.meta new file mode 100644 index 000000000..7db9c51ab --- /dev/null +++ b/Assets/AWSIM/Fonts/Roboto/Roboto-Bold.ttf.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 501fcac2d6f32443d9c73939ed40fc56 +TrueTypeFontImporter: + externalObjects: {} + serializedVersion: 4 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontNames: + - 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versionText.text = "AWSIM Labs v \n" + version; + versionText.text = "AWSIM Labs\nv" + version; } public void SetTimeScale(float timeScale) diff --git a/Assets/AWSIM/Scripts/UI/HotkeyHandler.cs b/Assets/AWSIM/Scripts/UI/HotkeyHandler.cs index b058d18d6..8e77d761c 100644 --- a/Assets/AWSIM/Scripts/UI/HotkeyHandler.cs +++ b/Assets/AWSIM/Scripts/UI/HotkeyHandler.cs @@ -4,13 +4,15 @@ namespace AWSIM.Scripts.UI { public class HotkeyHandler : MonoBehaviour { - [SerializeField] private Canvas mainMenu; + [SerializeField] private UISideBarHandler uiSideBarHandler; private EgoVehiclePositionManager egoVehiclePositionManager; + private TrafficControlManager trafficControlManager; private void Awake() { egoVehiclePositionManager = GetComponent(); + trafficControlManager = GetComponent(); } void Update() @@ -18,14 +20,14 @@ void Update() // Toggle the main menu if (Input.GetKeyDown(KeyCode.Escape)) { - if (!mainMenu) + if (!uiSideBarHandler) { Debug.LogWarning( "The mainMenu reference is null. Please ensure the mainMenu Canvas object is assigned to mainMenu in the Inspector. Without it, the GUI cannot be toggled on/off."); } else { - mainMenu.enabled = !mainMenu.enabled; + uiSideBarHandler.ToggleSideBar(); } } @@ -37,6 +39,15 @@ void Update() egoVehiclePositionManager.ResetEgoToSpawnPoint(); } } + + // Toggle traffic visibility + if (Input.GetKey(KeyCode.LeftControl)) + { + if (Input.GetKeyDown(KeyCode.T)) + { + trafficControlManager.TrafficManagerVisibilityToggle(); + } + } } } } diff --git a/Assets/AWSIM/Scripts/UI/Toggle.meta b/Assets/AWSIM/Scripts/UI/Toggle.meta new file mode 100644 index 000000000..939c14a58 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/Toggle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37fbccbc4c4dfe818b1a0e55dea9a5b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs new file mode 100644 index 000000000..903783e80 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace AWSIM.Scripts.UI.Toggle +{ + public class UITrafficControlPlayToggle : MonoBehaviour + { + [SerializeField] public Sprite sprite1; + [SerializeField] public Sprite sprite2; + + private TrafficControlManager trafficControlManager; + private Image image; + + private void Start() + { + image = GetComponent(); + trafficControlManager = FindObjectOfType(); + trafficControlManager.trafficPlayToggleEvent.AddListener(OnStatusChangeUpdateImage); + } + + private void OnStatusChangeUpdateImage(bool isToggled) + { + image.sprite = isToggled ? sprite1 : sprite2; + } + + private void OnDestroy() + { + trafficControlManager.trafficPlayToggleEvent.RemoveListener(OnStatusChangeUpdateImage); + } + } +} diff --git a/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs.meta b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs.meta new file mode 100644 index 000000000..519e098a6 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlPlayToggle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42e3f7e94cb174cf690d5b055472ab40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs new file mode 100644 index 000000000..b6d61811e --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace AWSIM.Scripts.UI.Toggle +{ + public class UITrafficControlVisibilityToggle : MonoBehaviour + { + [SerializeField] private Sprite sprite1; + [SerializeField] private Sprite sprite2; + + private TrafficControlManager trafficControlManager; + private Image image; + + private void Start() + { + image = GetComponent(); + trafficControlManager = FindObjectOfType(); + trafficControlManager.trafficVisibilityToggleEvent.AddListener(OnStatusChangeUpdateImage); + } + + private void OnStatusChangeUpdateImage(bool isToggled) + { + image.sprite = isToggled ? sprite1 : sprite2; + } + + private void OnDestroy() + { + trafficControlManager.trafficVisibilityToggleEvent.RemoveListener(OnStatusChangeUpdateImage); + } + } +} diff --git a/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs.meta b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs.meta new file mode 100644 index 000000000..b5dc50c9c --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/Toggle/UITrafficControlVisibilityToggle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 072fb247c9f139b5192e7218695d8d5f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/UI/TrafficControlManager.cs b/Assets/AWSIM/Scripts/UI/TrafficControlManager.cs index 2b8c0f4e4..f1609f8be 100644 --- a/Assets/AWSIM/Scripts/UI/TrafficControlManager.cs +++ b/Assets/AWSIM/Scripts/UI/TrafficControlManager.cs @@ -1,32 +1,58 @@ -using System; using AWSIM.TrafficSimulation; using UnityEngine; +using UnityEngine.Events; namespace AWSIM.Scripts.UI { + public class TrafficPlayToggleEvent : UnityEvent + { + } + + public class TrafficVisibilityToggleEvent : UnityEvent + { + } + public class TrafficControlManager : MonoBehaviour { public TrafficManager TrafficManager { private get; set; } - public void TrafficManagerPauseResumeToggle() + public TrafficPlayToggleEvent trafficPlayToggleEvent; + public TrafficVisibilityToggleEvent trafficVisibilityToggleEvent; + + private void Awake() + { + trafficPlayToggleEvent ??= new TrafficPlayToggleEvent(); + trafficVisibilityToggleEvent ??= new TrafficVisibilityToggleEvent(); + } + + public void TrafficManagerPlayToggle() { if (TrafficManager.gameObject.activeSelf) { TrafficManager.enabled = !TrafficManager.enabled; + trafficPlayToggleEvent.Invoke(TrafficManager.enabled); } else Debug.Log("TrafficManager is not active. Can't pause/resume!"); } - public void TrafficManagerEnable() + public void TrafficManagerVisibilityToggle() { - TrafficManager.gameObject.SetActive(true); - TrafficManager.enabled = true; - } + if (!TrafficManager.gameObject.activeSelf) + { + TrafficManager.gameObject.SetActive(true); + } + else + { + TrafficManager.enabled = false; + TrafficManager.gameObject.SetActive(false); - public void TrafficManagerDisable() - { - TrafficManager.gameObject.SetActive(false); + // Invoke event + trafficPlayToggleEvent.Invoke(TrafficManager.enabled); + } + + //Invoke event + trafficVisibilityToggleEvent.Invoke(TrafficManager.gameObject.activeSelf); } public void TrafficManagerReset() @@ -41,7 +67,13 @@ public void TrafficManagerReset() TrafficManager.gameObject.SetActive(true); TrafficManager.enabled = true; TrafficManager.npcVehicleSimulator.ClearAll(); + + // Invoke event + trafficVisibilityToggleEvent.Invoke(TrafficManager.gameObject.activeSelf); } + + // Invoke event + trafficPlayToggleEvent.Invoke(TrafficManager.enabled); } public void TrafficMangerSetSeed(int seed) diff --git a/Assets/AWSIM/Scripts/UI/UIBridge.cs b/Assets/AWSIM/Scripts/UI/UIBridge.cs index a0a47035d..398d6d851 100644 --- a/Assets/AWSIM/Scripts/UI/UIBridge.cs +++ b/Assets/AWSIM/Scripts/UI/UIBridge.cs @@ -8,7 +8,8 @@ public class UIBridge : MonoBehaviour { private EgoVehiclePositionManager egoVehiclePositionManager; private TrafficControlManager trafficControlManager; - [SerializeField] InputField trafficSeedInputField; + + [SerializeField] private InputField trafficSeedInputField; private void Awake() { @@ -21,19 +22,14 @@ public void ResetEgoToSpawnPoint() egoVehiclePositionManager.ResetEgoToSpawnPoint(); } - public void TrafficManagerPauseResumeToggle() - { - trafficControlManager.TrafficManagerPauseResumeToggle(); - } - - public void TrafficManagerEnable() + public void TrafficManagerPlayToggle(bool isOn) { - trafficControlManager.TrafficManagerEnable(); + trafficControlManager.TrafficManagerPlayToggle(); } - public void TrafficManagerDisable() + public void TrafficManagerVisibilityToggle(bool isOn) { - trafficControlManager.TrafficManagerDisable(); + trafficControlManager.TrafficManagerVisibilityToggle(); } public void TrafficManagerReset() diff --git a/Assets/AWSIM/Scripts/UI/UIFunctions.cs b/Assets/AWSIM/Scripts/UI/UIFunctions.cs new file mode 100644 index 000000000..755691ba5 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/UIFunctions.cs @@ -0,0 +1,69 @@ +using System.Collections; +using Nobi.UiRoundedCorners; +using UnityEngine; + +namespace AWSIM.Scripts.UI +{ + // Functions used by the UI elements + public static class UIFunctions + { + // Lerp UI objects position + public static IEnumerator LerpUIRectPosition(RectTransform uiRect, Vector2 targetPosition, float lerpValue, + bool willDisableAtEnd) + { + var elapsedTime = 0f; + var currentPosition = uiRect.anchoredPosition; + + while (elapsedTime < 1f) + { + elapsedTime += Time.deltaTime * lerpValue; + uiRect.anchoredPosition = Vector2.Lerp(currentPosition, targetPosition, elapsedTime); + yield return null; + } + + // Ensure the UI element is exactly at the target position + uiRect.anchoredPosition = targetPosition; + + // Disable at end if wanted + if (willDisableAtEnd) + { + uiRect.gameObject.SetActive(false); + } + } + + // Lerp UI objects height + public static IEnumerator LerpUIRectHeight(RectTransform uiRect, float targetHeight, float lerpValue, + bool willDisableAtEnd) + { + var elapsedTime = 0f; + var currentHeight = uiRect.sizeDelta.y; + var roundedCorners = uiRect.gameObject.GetComponent(); + + while (elapsedTime < 1f) + { + elapsedTime += Time.deltaTime * lerpValue; + float lerpedHeight = Mathf.Lerp(currentHeight, targetHeight, elapsedTime); + uiRect.sizeDelta = new Vector2(uiRect.sizeDelta.x, lerpedHeight); + RefreshRoundedImage(roundedCorners); + yield return null; + } + + // Ensure the UI element has the target height + uiRect.sizeDelta = new Vector2(uiRect.sizeDelta.x, targetHeight); + RefreshRoundedImage(roundedCorners); + + // Disable at end if wanted + if (willDisableAtEnd) + { + uiRect.gameObject.SetActive(false); + } + } + + // Bad solution for refreshing the rounded corners, smh + private static void RefreshRoundedImage(ImageWithRoundedCorners imageWithRoundedCorners) + { + imageWithRoundedCorners.gameObject.SetActive(false); + imageWithRoundedCorners.gameObject.SetActive(true); + } + } +} diff --git a/Assets/AWSIM/Scripts/UI/UIFunctions.cs.meta b/Assets/AWSIM/Scripts/UI/UIFunctions.cs.meta new file mode 100644 index 000000000..2d85345b6 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/UIFunctions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 74e2432d055d68444a3005c75b606d7f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/UI/UIInteractionHandler.cs b/Assets/AWSIM/Scripts/UI/UIInteractionHandler.cs index 5052ab47d..47950c296 100644 --- a/Assets/AWSIM/Scripts/UI/UIInteractionHandler.cs +++ b/Assets/AWSIM/Scripts/UI/UIInteractionHandler.cs @@ -20,8 +20,8 @@ public void OnPointerDown(PointerEventData eventData) public void OnDrag(PointerEventData eventData) { - Canvas canvas = GetComponentInParent(); - RectTransform canvasRectTransform = canvas.GetComponent(); + var canvas = GetComponentInParent(); + var canvasRectTransform = canvas.GetComponent(); // Convert the current pointer position to local canvas coordinates RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRectTransform, eventData.position, diff --git a/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs b/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs new file mode 100644 index 000000000..4a2517111 --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace AWSIM.Scripts.UI +{ + public class UISideBarHandler : MonoBehaviour + { + [SerializeField] public float uiAnimationLerpValue; + + [SerializeField] private GameObject sideBar; + [SerializeField] private Vector2 sideBarPositionActive; + [SerializeField] private Vector2 sideBarPositionDisabled; + + [SerializeField] private GameObject sideBarChevronButton; + [SerializeField] private Vector2 sideChevronPositionOpen; + [SerializeField] private Vector2 sideChevronPositionClosed; + + [SerializeField] public Sprite chevronSpriteRight; + [SerializeField] public Sprite chevronSpriteLeft; + + private void Start() + { + // Disable sidebar if enabled by default + sideBar.SetActive(false); + } + + public void ToggleSideBar() + { + sideBarChevronButton.transform.GetChild(0).GetComponent().sprite = sideBar.activeSelf + ? chevronSpriteLeft + : chevronSpriteRight; + var sideBarRect = sideBar.GetComponent(); + var sideBarChevronRect = sideBarChevronButton.GetComponent(); + + if (!sideBar.activeSelf) + { + sideBar.SetActive(true); + StartCoroutine(UIFunctions.LerpUIRectPosition(sideBarRect, sideBarPositionActive, + uiAnimationLerpValue, false)); + StartCoroutine(UIFunctions.LerpUIRectPosition(sideBarChevronRect, sideChevronPositionOpen, + uiAnimationLerpValue, false)); + } + else + { + StartCoroutine(UIFunctions.LerpUIRectPosition(sideBarRect, sideBarPositionDisabled, + uiAnimationLerpValue, true)); + StartCoroutine(UIFunctions.LerpUIRectPosition(sideBarChevronRect, sideChevronPositionClosed, + uiAnimationLerpValue, false)); + } + } + } +} diff --git a/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs.meta b/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs.meta new file mode 100644 index 000000000..8650c39be --- /dev/null +++ b/Assets/AWSIM/Scripts/UI/UISideBarHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3b27f0a44873d53b892957acddd1fbbf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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(!tabBackground.gameObject.activeSelf) + { + tabBackground.gameObject.SetActive(true); + StartCoroutine(UIFunctions.LerpUIRectHeight(tabBackground.GetComponent(), + tabOnBgHeight, lerpValue, false)); + barChevron.transform.GetComponent().sprite = chevronSpriteUp; + } + else + { + StartCoroutine(UIFunctions.LerpUIRectHeight(tabBackground.GetComponent(), + tabOffBgHeight, lerpValue, true)); + barChevron.transform.GetComponent().sprite = chevronSpriteDown; + } + } + + // Calculates the background on/off height + private void CalculateTabBackgroundHeight() + { + tabOffBgHeight = elementHeight; + if (numberOfLines != 0) + { + tabOnBgHeight = tabOffBgHeight + (numberOfLines * elementHeight) + (numberOfLines * elementSpacing) + + elementSpacing; + } + else + { + tabOnBgHeight = tabOffBgHeight; + } + } + } +} diff --git a/Assets/AWSIM/Scripts/UI/UITab.cs.meta b/Assets/AWSIM/Scripts/UI/UITab.cs.meta new file mode 100644 index 000000000..07183661f --- /dev/null +++ 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Reset ego vehicle | +| Ctrl + T | Toggle traffic visibility | + +### [Graphy Asset](https://github.com/Tayx94/graphy) + +| Key | Feature | +|:----|:-------------------------| +| F3 | Toggle Graphy Visualizer |