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I can't seem to find a way to disable Inflection Point per-creature. "AutoBalance.DisabledID" doesn't seem to do anything, I think it's for level scaling rather than inflection/stat scaling.
Also all of the "overrides" do not override inflection scaling, I think only stat scaling. 3 different types of scaling and no consistancy with the settings across the 3.
Same problem here. Just got served by the horde airship. I made tiny 35 damage and they barraged our ship to death instantly.
I tried the workaround and it seems to work fine now. Thank you very much.
Current Behaviour
Scale 1/10 normal, cannons do 35 damage (0.1%) per shot, enemy takes down your ship within 60 seconds, before you even dent their ship's hp.
Expected Behaviour
NPC cannon should be scaled down, not player cannon.
Steps to reproduce the problem
Start gunship solo
Extra Notes
No response
AutoBalance Debug Commands
No response
AC rev. hash/commit
n/a
Operating system
Windows
Custom changes or Modules
No response
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