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Bug: Gunship Battle Impossible #197

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joshjoshajosh opened this issue Dec 9, 2024 · 3 comments
Open

Bug: Gunship Battle Impossible #197

joshjoshajosh opened this issue Dec 9, 2024 · 3 comments

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@joshjoshajosh
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Current Behaviour

Scale 1/10 normal, cannons do 35 damage (0.1%) per shot, enemy takes down your ship within 60 seconds, before you even dent their ship's hp.

Expected Behaviour

NPC cannon should be scaled down, not player cannon.

Steps to reproduce the problem

Start gunship solo

Extra Notes

No response

AutoBalance Debug Commands

No response

AC rev. hash/commit

n/a

Operating system

Windows

Custom changes or Modules

No response

@joshjoshajosh
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joshjoshajosh commented Dec 10, 2024

Found a workaound for this:

AutoBalance.StatModifier.PerCreature="36839 25 -1 -1 -1 -1 -1, 36839 25 -1 -1 -1 -1 -1"

To make cannons (alliance and horde) 25x stronger. This won't work with higher player numbers though, as it will scale the cannons way too high.

@joshjoshajosh
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I can't seem to find a way to disable Inflection Point per-creature. "AutoBalance.DisabledID" doesn't seem to do anything, I think it's for level scaling rather than inflection/stat scaling.

Also all of the "overrides" do not override inflection scaling, I think only stat scaling. 3 different types of scaling and no consistancy with the settings across the 3.

@Ramvaris
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Ramvaris commented Dec 20, 2024

Same problem here. Just got served by the horde airship. I made tiny 35 damage and they barraged our ship to death instantly.
I tried the workaround and it seems to work fine now. Thank you very much.

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