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I quickly checked the src, it looks like there is a roll and if it matches exactly, it will send the corresponding item.
So:
if no item assigned = no reward
if it doesn't match any roll number = no reward
This system looks very basic and not very well thought, I mean I don't even know why there is a roll.
Suggestions:
It could very well reward the player for X hours ingame and increase exponentially until a certain number has been reached (good for new players).
Or it could reward the player every X hours with a random item from a list that the server admin set up (and thus use a roll system). That would be good for all players, seems the better idea
This part is where it would require a C++ dev to code it, the rest I can handle it if the roll system is improved
PLAYERS EXPLANATION
The messages displayed in game are completely confusing, they make no sense to a player (even to an admin who doesn't know how the module work). Need to improve these
SQL
Why is the table created in the database characters? Makes no sense, need to move it to world.
Change "reward X time" from "every hour" to "every X seconds", so now a developer can easily test and put a reward every 10 seconds instead of waiting 1 hour -__-
The text was updated successfully, but these errors were encountered:
ROLL
I quickly checked the src, it looks like there is a roll and if it matches exactly, it will send the corresponding item.
So:
This system looks very basic and not very well thought, I mean I don't even know why there is a roll.
Suggestions:
This part is where it would require a C++ dev to code it, the rest I can handle it if the roll system is improved
PLAYERS EXPLANATION
The messages displayed in game are completely confusing, they make no sense to a player (even to an admin who doesn't know how the module work). Need to improve these
SQL
CONF
Change "reward X time" from "every hour" to "every X seconds", so now a developer can easily test and put a reward every 10 seconds instead of waiting 1 hour -__-
The text was updated successfully, but these errors were encountered: