Content:
- Bloom and tonemapping
- SDF and MSDF font with anti-aliasing
- Video texture
- Video texture with multiplanar format
- VR Video player
- VR Video player, texture with multiplanar format
- Material Depth Buffer
- Anti aliased grid
- Gravity lens simulation
Extensions:
Relief mapping:
Supported precalculated TBN and screen-space TBN calculation. Debug drawing for TBN, UV, triangle border.
Ray marching:
Shadows:
Spherical cube:
Particles:
Other:
- Reverse depth buffer
- glTF scene rendering
- glTF scene rendering with deferred texturing
- SDF and MSDF font on 3D plane
- Frustum culling
- Render scene to the cubemap and apply different projections
Extensions:
Samples:
Approximated OIT:
- not implemented yet
Exact OIT, only front or back faces:
Front and back faces with optical depth for volume:
ResEditor allows to create game prototypes.
Function graphs
Gradient builder
Hash functions
Noise functions
2D
- Color interpolation
- Compute pass
- Cooperative matrix
- Multiple passes
- NaN in shader
- Projections
- Shadertoy default shader
- White color spectrum
- Derivatives in FS and CS
- Normal packing
- Smooth normal calculation
- TBN calculation
3D
- Indirect draw test
- Spherical Cube: triangle area
- Spherical Cube: texture projection
- Spherical Cube: circle distortion
- Spherical Cube: 3D to texture
- Procedural sphere
- Triangulation-1
- Triangulation-2
- Procedural grid
Export
Ray tracing
- Triangles with transformation
- Triangles, update instances every frame
- Animated grid, vertices updated every frame
- Multiple triangles, used
BuildRTSceneIndirect()
- Animated grid, used
BuildRTGeometryIndirect()
- Triangle in recursive ray tracing
- Callable shader
sRGB
Performance