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Continuing from the post over here: https://forum.processing.org/topic/ani-animation-overrun
Having issues with animations not always ending on the targets I set. It seems to be most prevalent when when using easing and delays.
Here's some sample code:
import de.looksgood.ani.*; import de.looksgood.ani.easing.*; float x1, x2, x3, x4, x5; float y1, y2, y3, y4, y5; float target; void setup() { size(500, 500); Ani.init(this); target = 0; y1 = 0; y2 = 100; y3 = 200; y4 = 300; y5 = 400; x1 = 400; x2 = 400; x3 = 400; x4 = 400; x5 = 400; } void draw() { background(255); fill(0); rect(x1, y1, 100, 100); rect(x2, y2, 100, 100); rect(x3, y3, 100, 100); rect(x4, y4, 100, 100); rect(x5, y5, 100, 100); } void mousePressed() { Ani.to(this, 1, 0.1, "x1", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.2, "x2", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.3, "x3", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.4, "x4", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.5, "x5", target, Ani.EXPO_IN_OUT); if(target == 0) { target = 400; } else { target = 0; } }
I find that the center square is always a few pixels left of the other four when animating to the right side.
hopefully this helps track down the issue. Thanks! ak
The text was updated successfully, but these errors were encountered:
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Continuing from the post over here: https://forum.processing.org/topic/ani-animation-overrun
Having issues with animations not always ending on the targets I set. It seems to be most prevalent when when using easing and delays.
Here's some sample code:
I find that the center square is always a few pixels left of the other four when animating to the right side.
hopefully this helps track down the issue.
Thanks!
ak
The text was updated successfully, but these errors were encountered: