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There are 2 teams in M x N world. Initially, team agent's position, position of
walls are placed symmetrically. Each team has same K number of agents. Each
team has to kill enemies. Killing condition is following:
If both team player's are looking face-to-face, one of them randomly will
be dead.
Otherwise, who facing towards to the enemy and adjacent to it will kill.
Some of the complex situations:
All of these actions have the same price:
move forward, backward, right, left
turn left
turn right
So turning back takes 2 steps: whether 2 times left or 2 times right.
Each team's goal to remove all members of competitors. Each team members will play turn-by-turn. So if we call teams A and B: A1-B1-A2-B2-...
If none of the teams won't win after (N+M) x K x c (c=const) moves, the game will be stopped and draw result would be recorded.
This is partially observable game: agents have exact knowledge about what they see and if enemy is closer than 4 blocks, they hear and guess enemy is close.
Questions
Can AI play better than humans?
Which algorithms show best results to solve this problem: to learn faster, to show better results, more robust.
Hypothesis
In simple shooting/fighting complex world team games (like Counter Strike, Quake or tank), can we create smart AI team to beat humans.
The text was updated successfully, but these errors were encountered:
Minecraft Mafia
There are 2 teams in M x N world. Initially, team agent's position, position of
walls are placed symmetrically. Each team has same K number of agents. Each
team has to kill enemies. Killing condition is following:
be dead.
Some of the complex situations:
All of these actions have the same price:
So turning back takes 2 steps: whether 2 times left or 2 times right.
Each team's goal to remove all members of competitors. Each team members will play turn-by-turn. So if we call teams A and B: A1-B1-A2-B2-...
If none of the teams won't win after (N+M) x K x c (c=const) moves, the game will be stopped and draw result would be recorded.
This is partially observable game: agents have exact knowledge about what they see and if enemy is closer than 4 blocks, they hear and guess enemy is close.
Questions
Hypothesis
In simple shooting/fighting complex world team games (like Counter Strike, Quake or tank), can we create smart AI team to beat humans.
The text was updated successfully, but these errors were encountered: