Replies: 3 comments 3 replies
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That's on my immediate to-do list :) There will be a recipe that we can use, and players can unlock the recipe when they research Multiple Cities. I plan on removing the urban planning center and its mechanics.
We can do that, if we allow it to be rebuilt early in the game.
I'm not sure about that yet. I plan on making the recipe relatively expensive. That means it would need a lot of space in hardware stores, and also how do we communicate to players what they need to rebuild it? This tbh feels more like a chore than nice gameplay. |
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That sounds like a nice idea! The city could then upgrade roads as it upgrades housing or as the city grows in size. Do you know of any tiles we can use as dirt roads? |
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I think I like the current design. Is there any reason to change this apart from asthetics? |
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factorio-tycoon/construction-event-handler.lua
Lines 82 to 87 in fbbe87d
just got an idea about this - i propose we:
town-hall
"constructable" (not players) in the first place, so it needs to be finished incompleteConstruction()
town-hall
was destroyedtown-hall
stores might be destroyed by biters too, but they're already buildable / player-craftable
plus related:
town-hall
(and treasury probably) in one of that 4 cellshad some thoughts about city center vs
town-hall
as city center... city centers in real world are mostly thought as road Squares, not some building - so the tags are now be placed correctly, not attown-hall
position.proposed changes above will emphasize this...
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