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App.js
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import Die from './Die'
import React from 'react'
import {nanoid} from 'nanoid'
import Confetti from 'react-confetti'
export default function App(props){
const [diceArray, setDiceArray] = React.useState(allNewDice())
const [tenzies, setTenzies] = React.useState(false)
React.useEffect(()=>{
if (diceArray.every(die => die.isHeld && die.value)){
setTenzies(true)
} else {setTenzies(false)}
}, [diceArray])
const diceElement = diceArray.map(theDice => <Die value={theDice.value}
key={theDice.id}
isHeld={theDice.isHeld}
holdDice={()=>holdDice(theDice.id)}/>
)
function holdDice(id){
setDiceArray(prevDice => prevDice.map(preDie => {
return preDie.id === id? {...preDie, isHeld: !preDie.isHeld}
: {...preDie}}))
}
function newGame(id){
setDiceArray(die => die.map(dies => {
return {...dies,
value: Math.floor(Math.random() * 6),
isHeld: false
}
}))
}
function allNewDice(){
const newArray = []
for (let i=0; i<10; i++){
newArray.push({value: Math.floor(Math.random()* 6), isHeld: false, id: nanoid()} )
}
return newArray
}
function rollDice(id){
setDiceArray(prevDice => prevDice.map(dice =>{
return dice.isHeld? dice: {value: Math.floor(Math.random()* 6), isHeld: dice.isHeld, id: nanoid()}
}))
}
return(
<main className="main-container">
{tenzies && <Confetti /> }
<div className="game-container">
<div className="die-grid">
{diceElement}
</div>
<button className="roll-dice" onClick={tenzies? newGame : rollDice}>
{tenzies? "New Game" : "Roll Dice"}
</button>
</div>
</main>
)
}