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Sun Jul 13 00:36:12 2003 Martin Ankerl <[email protected]>
* Optimized MOV.I implementation
* Optimized endgame: If the warriors have more processes than cycles
left, no warrior is able to die, therefore a tie is inevitable.
* Optimization: rearanged insn_t structure to prevent aliasing
* a and b-mode reorganized
* some other minor changes
Mon May 13 01:35:40 EEST 2002
* Removed ABORT_TIES_EARLY. Ugly.
* Removed GPL. Now Public Domain, except exhaust.c
which contains the functions npos() and posit() from pMARS 0.9.2.
* Added P-space.
* (reminder) exhaust.c is a mess. clean it up.
* Added multiwarrior battles to exhaust.c.
Mon Jan 8 16:13:39 EET 2001 Joonas Pihlaja <[email protected]>
* Added compile-time selectable option ABORT_TIES_EARLY that
abort ties early when possible. Tests indicate that only
select warriors will benefit. Mostly it deteriorates
performance.