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CardType.cpp
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#include "Lib.h"
#include "CardType.h"
#include "PhaseEvent.h"
bool CardType::distanceCheck(Player *target, PreUseStruct *d)
{
return true;
}
CardType::CardType(string n, Type t)
{
name=n;type=t;isDelayedTrick=false;
}
CardType::~CardType()
{
}
bool CardType::legalToUse(Timing t,Event *e,Player *p)
{
return p->alive&&canBeUsed(t,e,p);//TODO: skills like 完杀
}
bool CardType::canBeUsed(Timing t,Event *e,Player *p)
{
return t==doMainPhase;
}
bool CardType::isLegalTarget(Player *target, PreUseStruct *d)
{
return target->alive&&legalityCheck(target,d)&&distanceCheck(target,d);
//TODO: "No distance limit" skills and skills like 空城
}
bool CardType::isLegalTarget(Player *target, Player *user)
{
PreUseStruct *temp=new PreUseStruct(user,this);
bool res=isLegalTarget(target,temp);
delete temp;
return res;
}
bool CardType::isMandatoryTarget(Player *target, PreUseStruct *d)
{
return false;
//TODO: effects like 借刀杀人's
}
vector<SkillEffect *> CardType::getUseSkill(UseStruct *d)
{
return vector<SkillEffect *>();
}
string CardType::tagToString(void *tag)
{
return "";
}