![Beautiful animation](docs/animation.gif)
Beautiful and responsive progress bars with animated SVG paths. [Use built-in shapes](#api) or [create your own paths](#pathpath-options). [Customize](#custom-animations) the animations as you wish.
See demo page for examples or try it in JSFiddle.
ProgressBar.js is lightweight, MIT licensed and supports all major browsers including IE9+. See complete examples in examples section.
-
Using bower
bower install progressbar.js
-
Using npm
npm install progressbar.js
-
Including dist/progressbar.js or dist/progressbar.min.js from latest tag to your project.
Files in dist/
folder are UMD modules built with Browserify's --standalone
switch. Read more about standalone Browserify builds.
CommonJS
var ProgressBar = require('progressbar.js')
var line = new ProgressBar.Line('#container');
AMD
require.config({
paths: {"progressbar": "../bower_components/progressbar.js/dist/progressbar"}
});
define(['progressbar'], function(ProgressBar) {
var line = new ProgressBar.Line('#container');
});
Global variable
// If you aren't using any module loader, progressbar.js exposes
// global variable: window.ProgressBar
var line = new ProgressBar.Line('#container');
Progress bars are just regular SVG paths. Read Jake Archibald's blog post to see how the path drawing works under the hood.
ProgressBar.js uses shifty tweening library to animate path drawing. So in other words, animation is done with JavaScript using requestAnimationFrame. Animating with JS gives more control over the animation and is supported across major browsers. For example IE does not support animating SVG properties with CSS transitions.
Functions use node-style callback convention. Callback function is always the last given parameter.
All built-in shapes except Line are drawn on 100x100 SVG canvas and the shape is fitted exactly to the canvas. Line is drawn on 100-width canvas and height depends on the stroke width.
Line shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Line('#container', {
strokeWidth: 2
});
To make line resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, line) { line.path.setAttribute('stroke', state.color); } }
Reference to SVG path which represents the actual progress bar.
Reference to SVG path which represents the trail of the progress bar.
Returns null
if trail is not defined.
Animates drawing of line.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, line) { line.path.setAttribute('stroke', state.color); } }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Returns current shown progress from 0 to 1. This value changes when animation is running.
Circle shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Circle('#container', {
strokeWidth: 2
});
To make circle resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Fill color for the shape. If null, no fill. // Default: null fill: "rgba(0, 0, 0, 0.5)", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, circle) { circle.path.setAttribute('stroke', state.color); } }
Reference to SVG path which presents the actual progress bar.
Reference to SVG path which presents the trail of the progress bar.
Returns null
if trail is not defined.
Animates drawing of circle.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, circle) { circle.path.setAttribute('stroke', state.color); } }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Returns current shown progress from 0 to 1. This value changes when animation is running.
Square shaped progress bar. Appends SVG to container.
Example
var progressBar = new ProgressBar.Square('#container', {
strokeWidth: 2
});
To make square resize with its container, set for example the following CSS:
.container > svg {
display: block;
width: 100%;
}
Parameters
-
container
Element where SVG is added. Query string or element.For example
"#container"
ordocument.getElementById("#container")
-
options
Options for path drawing.{ // Stroke color. // Default: "#555" color: "#3a3a3a", // Width of the stroke. // Unit is percentage of SVG canvas' size. // Default: 1.0 strokeWidth: 0.1, // Color for lighter trail stroke // underneath the actual progress path. // If null, trail path is not drawn // Default: null trailColor: "#f4f4f4", // Fill color for the shape. If null, no fill. // Default: null fill: "rgba(0, 0, 0, 0.5)", // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, square) { square.path.setAttribute('stroke', state.color); } }
Reference to SVG path which presents the actual progress bar.
Reference to SVG path which presents the trail of the progress bar.
Returns null
if trail is not defined.
Animates drawing of square.
Example
progressBar.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeInOut", // See #custom-animations section // Built-in shape passes reference to itself as attachment // to step function from: { color: '#eee' }, to: { color: '#000' }, step: function(state, square) { square.path.setAttribute('stroke', state.color); } }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Sets progress instantly without animation. Clears all transitions for path.
Returns current shown progress from 0 to 1. This value changes when animation is running.
Custom shaped progress bar. You can create arbitrary shaped progress bars by passing a SVG path created with e.g. Adobe Illustrator. It's on caller's responsibility to append SVG to DOM.
Example
Assuming there was SVG object with heart shaped path in HTML
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" x="0px" y="0px" viewBox="0 0 100 100">
<path fill-opacity="0" stroke-width="0.5" stroke="#f4f4f4" d="M81.495,13.923c-11.368-5.261-26.234-0.311-31.489,11.032C44.74,13.612,29.879,8.657,18.511,13.923 C6.402,19.539,0.613,33.883,10.175,50.804c6.792,12.04,18.826,21.111,39.831,37.379c20.993-16.268,33.033-25.344,39.819-37.379 C99.387,33.883,93.598,19.539,81.495,13.923z"/>
<path id="heart-path" fill-opacity="0" stroke-width="0.6" stroke="#555" d="M81.495,13.923c-11.368-5.261-26.234-0.311-31.489,11.032C44.74,13.612,29.879,8.657,18.511,13.923 C6.402,19.539,0.613,33.883,10.175,50.804c6.792,12.04,18.826,21.111,39.831,37.379c20.993-16.268,33.033-25.344,39.819-37.379 C99.387,33.883,93.598,19.539,81.495,13.923z"/>
</svg>
Initialization would be this easy
var svgPath = document.getElementById("heart-path");
var path = new ProgressBar.Path(svgPath, {
duration: 300
});
Working with embedded SVG
If the SVG was not inline in the HTML but instead in, say, an <object>
tag, we'd have to take extra steps to wait until it has loaded and then access it differently since it's in a separate DOM tree. Given e.g.:
<object id="heart" type="image/svg+xml" data="heart.svg">No SVG support :(</object>
we could do
var heart = document.getElementById('heart');
heart.addEventListener('load', function () {
var path = new ProgressBar.Path(heartObject.contentDocument.querySelector('#heart-path'), {
duration: 300
});
Parameters
-
path
SVG Path object. For example$('svg > path:first-child')[0]
. -
options
Animation options.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeIn", // Attachment which can be any object // you need to modify within the step function. // Passed as a parameter to step function. // Default: undefined attachment: document.querySelector('#container > svg'), // See #custom-animations section from: { color: '#eee' }, to: { color: '#000' }, step: function(state, attachment) { // Do any modifications to attachment attributes } }
Animates drawing of path.
Example
path.animate(0.3, {
duration: 800
}, function() {
console.log('Animation has finished');
});
Parameters
-
progress
progress from 0 to 1. -
options
Animation options. These options override the defaults given in initialization.{ // Duration for animation in milliseconds // Default: 800 duration: 1200, // Easing for animation. See #easing section. // Default: "linear" easing: "easeOut", // Attachment which can be any object // you need to modify within the step function. // Passed as a parameter to step function. // Default: undefined attachment: document.querySelector('#container > svg'), // See #custom-animations section from: { color: '#eee' }, to: { color: '#000' }, step: function(state, attachment) { // Do any modifications to attachment attributes } }
-
cb
Callback function which is called after transition ends.
Stops animation to its current position.
Set progress instantly without animation. Clears all transitions for path.
Returns current shown progress from 0 to 1. This value changes when animation is running.
Easing functions provided with shifty are supported.
A few basic easing options:
"linear"
"easeIn"
"easeOut"
"easeInOut"
See example in demo page.
Customizing animations is possible with the help of from
, to
and step
parameters.
Tweening engine changes defined values over time and calls step function for each animation's frame.
-
from
Object containing values which should be tweened. These values represent the starting values of the animation. Default:{}
.For example
{ // Start from thin gray line width: 0.1, color: "#eee" }
Thanks to shifty, you can tween values in formats like
translateX(45px)
,rgb(0,255,0)
and#fff
. See all supported string formats from shifty's documentationEasing defined as option for animation applies to all of the specified values.
-
to
Object containing values which should be tweened. These represent the final values after animation is done. Default:{}
.For example
{ // Finish to thick black line width: 1, color: "#000" }
Signature must match
from
-
step
Function called for each animation step. Tweened values and reference to attachment are passed as parameters. Attachment can be reference to any object you need to modify within step function. Built-in shapes pass references to their selves as attachment. Default:function() {}
.This function is called multiple times per second. To make sure animations run smoothly, keep it minimal.
For example
function(state, attachment) { attachment.path.setAttribute('stroke-width', state.width); attachment.path.setAttribute('stroke', state.color); }