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resource.h
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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by CGWork.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_CGWorkTYPE 129
#define IDD_LIGHTS_DLG 134
#define IDD_MATERIAL_DLG 136
#define IDD_MOUSESENSETIVE_DLG 139
#define IDD_COLOR_DLG 140
#define IDD_PRESPECTIVE_DLG 141
#define IDD_OTHERS_DLG 142
#define IDD_FILERENDER_DLG 143
#define IDC_LIGHT_SPACE 1010
#define IDC_RADIO_LIGHT1 1017
#define IDC_RADIO_LIGHT2 1018
#define IDC_RADIO_LIGHT3 1019
#define IDC_RADIO_LIGHT4 1020
#define IDC_RADIO_LIGHT5 1021
#define IDC_RADIO_LIGHT6 1022
#define IDC_RADIO_LIGHT7 1023
#define IDC_RADIO_LIGHT8 1024
#define IDC_AMBL_COLOR_R 1025
#define IDC_LIGHT_ENABLED 1026
#define IDC_AMBL_COLOR_G 1027
#define IDC_AMBL_COLOR_B 1028
#define IDC_LIGHT_COLOR_R 1029
#define IDC_LIGHT_COLOR_G 1030
#define IDC_LIGHT_COLOR_B 1031
#define IDC_LIGHT_POS_X 1032
#define IDC_LIGHT_POS_Y 1033
#define IDC_LIGHT_POS_Z 1034
#define IDC_LIGHT_DIR_X 1035
#define IDC_LIGHT_DIR_Y 1036
#define IDC_LIGHT_DIR_Z 1037
#define IDC_LIGHT_TYPE 1038
#define IDC_MATERIAL_AMBIENT 1039
#define IDC_MATERIAL_DIFFUSE 1040
#define IDC_EDIT_MOUSESESNSETIVE 1041
#define IDC_MATERIAL_SHININESS 1042
#define IDC_STATIC_MOUSESESNSE 1043
#define IDC_MATERIAL_SPECULAR 1044
#define IDC_BUTTON1 1045
#define IDC_BUTTON2 1046
#define IDC_BUTTON3 1047
#define IDC_PRESPECTIVE_D 1048
#define IDC_EDIT_FINESS 1049
#define IDC_EDIT_MODEL_LIST 1050
#define IDC_BUTTON4 1051
#define IDC_BUTTON5 1052
#define IDC_AMBIENT_MOD 1053
#define IDC_SPECULAR_MOD 1054
#define IDC_PIC_HEIGHT 1055
#define IDC_DIFFUSE_MOD 1056
#define IDC_PIC_WIDTH 1057
#define IDC_FILE_NAME 1058
#define IDC_EDIT1 1059
#define IDC_SPECULAR_N 1060
#define ID_FILE_LOAD 32771
#define ID_VIEW_ORTHOGRAPHIC 32772
#define ID_VIEW_PERSPECTIVE 32773
#define ID_ACTION_ROTATE 32774
#define ID_ACTION_TRANSLATE 32775
#define ID_ACTION_SCALE 32776
#define ID_AXIS_X 32777
#define ID_AXIS_Y 32778
#define ID_AXIS_Z 32779
#define ID_LIGHT_SHADING_FLAT 32781
#define ID_LIGHT_SHADING_GOURAUD 32782
#define ID_LIGHT_CONSTANTS 32783
#define ID_ANIM_PLAY 32793
#define ID_ANIM_CLEAR 32794
#define ID_ANIM_SNAPSHOT 32795
#define ID_BUTTON_SUBDIVIDE 32797
#define ID_OPTIONS_PERSPECTIVECONTROL 32798
#define ID_OPTIONS_MOUSESENSITIVITY 32799
#define ID_WIREFRAME_COLOUR 32802
#define ID_BUTTON_TRANS_TOGGLE 32805
#define ID_ACTION_RESETVIEW 32808
#define ID_AXIS_XY 32810
#define ID_AXIS_XY32811 32811
#define ID_BOUNDBOX 32814
#define ID_OPTIONS_OTHEROPTIONS 32815
#define ID_POLYGON_GIVEN 32816
#define ID_POLYGON_CALCULATED 32817
#define ID_NORMAL_VERTEX 32818
#define ID_NORMAL_POLYGON 32819
#define ID_RENDER_TOFILE 32820
#define ID_VERTEX_GIVEN 32821
#define ID_VERTEX_CALCULATED 32822
#define ID_ACTION_CLEARALL 32823
#define ID_VIEW_WIREFRAME 32824
#define ID_VIEW_SOLID 32825
#define ID_VIEW_Z 32826
#define ID_LIGHT_SHADING_PHONg 32827
#define ID_LIGHT_SHADING_PHON 32828
#define D_LIGHT_SHADING_PHONg 32829
#define D_LIGHT_SHADING_PHONGG 32830
#define ID_RENDER_TOSCREEN 32831
#define ID_RE 32832
#define ID_BACKGROUND_SETIMAGE 32833
#define ID_VERTEX_CALC 32834
#define ID_BACKGROUND_REPEAT 32835
#define ID_BACKGROUND_STRETCH 32836
#define ID_BACKGROUND_ACTIVE 32837
#define ID_OPTIONS_BACKFACECULLING 32838
#define ID_OPTIONS_NORMALINVERSE 32839
#define ID_OPTIONS_OVERRIDEGIVENNORMAL 32840
#define ID_OPTIONS_ADDSILHOUETTE 32841
#define IDC_BUTTON6 32842
#define ID_LIGHT1POV 32842
#define IDC_SILLHUOTTE_THICKNESS 32843
#define ID_LIGHT_LIGHT1POV 32843
#define ID_LIGHT1POV_X 32844
#define ID_LIGHT1POV_ 32845
#define ID_LIGHT1POV_Y 32846
#define ID_LIGHT1POV_32847 32847
#define ID_LIGHT1POV_Z 32848
#define ID_LIGHT1POV_32849 32849
#define ID_LIGHT1POV_NEG_Z 32850
#define ID_LIGHT1POV_NEG_Y 32851
#define ID_LIGHT1POV_NEG_X 32852
#define ID_LIGHT_LIGHT1VIEW 32853
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 144
#define _APS_NEXT_COMMAND_VALUE 32854
#define _APS_NEXT_CONTROL_VALUE 1058
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif