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ascii.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js ASCII Effect</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - ascii
</div>
<script type="importmap">
{
"imports": {
"three": "./path/to/three.module.js",
"three/addons/": "./path/to/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js';
import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
let camera, controls, scene, renderer, effect;
let sphere, plane;
const start = Date.now();
init();
function init() {
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color(0, 0, 0);
const pointLight1 = new THREE.PointLight(0xffffff, 3, 0, 0);
pointLight1.position.set(500, 500, 500);
scene.add(pointLight1);
const pointLight2 = new THREE.PointLight(0xffffff, 1, 0, 0);
pointLight2.position.set(-500, -500, -500);
scene.add(pointLight2);
sphere = new THREE.Mesh(new THREE.SphereGeometry(200, 20, 10), new THREE.MeshPhongMaterial({ flatShading: true }));
scene.add(sphere);
plane = new THREE.Mesh(new THREE.PlaneGeometry(400, 400), new THREE.MeshBasicMaterial({ color: 0xe0e0e0 }));
plane.position.y = -200;
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setAnimationLoop(animate);
effect = new AsciiEffect(renderer, ' .:-+*=%@#', { invert: true });
effect.setSize(window.innerWidth, window.innerHeight);
effect.domElement.style.color = 'white';
effect.domElement.style.backgroundColor = 'black';
document.body.appendChild(effect.domElement);
controls = new TrackballControls(camera, effect.domElement);
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
effect.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
const timer = Date.now() - start;
sphere.position.y = Math.abs(Math.sin(timer * 0.002)) * 150;
sphere.rotation.x = timer * 0.0003;
sphere.rotation.z = timer * 0.0002;
controls.update();
effect.render(scene, camera);
}
</script>
</body>
</html>