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Dark poles in Equirectangular Projection #33

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mareninigor opened this issue May 14, 2024 · 3 comments
Open

Dark poles in Equirectangular Projection #33

mareninigor opened this issue May 14, 2024 · 3 comments
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@mareninigor
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Describe the bug
Equirectangular Projection have dark poles

To Reproduce
Steps to reproduce the behavior:

  1. Set projection to Equirectangular Projection
  2. Whait for render
  3. See dark areas on top and bottom of rendered area

Expected behavior
Expected to see no dark gradient on top/bottom in Equirectangular Projection.

Screenshots
Example in IFSRenderer:
image
Applied on sphere in Blender:
image

Same thing, but camera rotated 90° (dark poles still visible)
Example in IFSRenderer :
image
Applied on sphere in Blender:
image

Desktop (please complete the following information):

  • IFSRenderer version: v1.4.0.0 (installed)
  • OS: latest Windows 10
  • Videocard: Nvidia GTX 1650
@bezo97
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bezo97 commented May 16, 2024

Would you be able to provide the ifsjson file? I'll investigate

@bezo97
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bezo97 commented May 16, 2024

Oops, no need for the save file, managed to reproduce. I think I can fix it this weekend and then release a patch with the other projection related fixes 👍

@bezo97 bezo97 self-assigned this May 16, 2024
@bezo97
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bezo97 commented May 23, 2024

I've managed to solve this issue, see details in this commit 420a402
Drawback is that it'll take a bit more times to clear up noise at the poles, but at least it will be correct.
Also I checked the results in Blender: image
This will be in the next release.

@bezo97 bezo97 added the bug Something isn't working label May 23, 2024
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