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Oops, no need for the save file, managed to reproduce. I think I can fix it this weekend and then release a patch with the other projection related fixes 👍
I've managed to solve this issue, see details in this commit 420a402
Drawback is that it'll take a bit more times to clear up noise at the poles, but at least it will be correct.
Also I checked the results in Blender:
This will be in the next release.
Describe the bug
Equirectangular Projection have dark poles
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Expected to see no dark gradient on top/bottom in Equirectangular Projection.
Screenshots
Example in IFSRenderer:
Applied on sphere in Blender:
Same thing, but camera rotated 90° (dark poles still visible)
Example in IFSRenderer :
Applied on sphere in Blender:
Desktop (please complete the following information):
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