Range模块是跟踪数字范围的模块。设计一个数据结构来跟踪表示为 半开区间 的范围并查询它们。
半开区间 [left, right)
表示所有 left <= x < right
的实数 x
。
实现 RangeModule
类:
RangeModule()
初始化数据结构的对象。void addRange(int left, int right)
添加 半开区间[left, right)
,跟踪该区间中的每个实数。添加与当前跟踪的数字部分重叠的区间时,应当添加在区间[left, right)
中尚未跟踪的任何数字到该区间中。boolean queryRange(int left, int right)
只有在当前正在跟踪区间[left, right)
中的每一个实数时,才返回true
,否则返回false
。void removeRange(int left, int right)
停止跟踪 半开区间[left, right)
中当前正在跟踪的每个实数。
示例 1:
输入 ["RangeModule", "addRange", "removeRange", "queryRange", "queryRange", "queryRange"] [[], [10, 20], [14, 16], [10, 14], [13, 15], [16, 17]] 输出 [null, null, null, true, false, true] 解释 RangeModule rangeModule = new RangeModule(); rangeModule.addRange(10, 20); rangeModule.removeRange(14, 16); rangeModule.queryRange(10, 14); 返回 true (区间 [10, 14) 中的每个数都正在被跟踪) rangeModule.queryRange(13, 15); 返回 false(未跟踪区间 [13, 15) 中像 14, 14.03, 14.17 这样的数字) rangeModule.queryRange(16, 17); 返回 true (尽管执行了删除操作,区间 [16, 17) 中的数字 16 仍然会被跟踪)
提示:
1 <= left < right <= 109
- 在单个测试用例中,对
addRange
、queryRange
和removeRange
的调用总数不超过104
次
方法一:线段树
线段树将整个区间分割为多个不连续的子区间,子区间的数量不超过
- 线段树的每个节点代表一个区间;
- 线段树具有唯一的根节点,代表的区间是整个统计范围,如
$[1,N]$ ; - 线段树的每个叶子节点代表一个长度为
$1$ 的元区间$[x,x]$ ; - 对于每个内部节点
$[l,r]$ ,它的左儿子是$[l,mid]$ ,右儿子是$[mid+1,r]$ , 其中$mid=⌊(l+r)/2⌋$ (即向下取整)。
class Node:
def __init__(self):
self.left = None
self.right = None
self.add = 0
self.v = False
class SegmentTree:
def __init__(self):
self.root = Node()
def modify(self, left, right, v, l=1, r=int(1e9), node=None):
if node is None:
node = self.root
if l >= left and r <= right:
if v == 1:
node.add = 1
node.v = True
else:
node.add = -1
node.v = False
return
self.pushdown(node)
mid = (l + r) >> 1
if left <= mid:
self.modify(left, right, v, l, mid, node.left)
if right > mid:
self.modify(left, right, v, mid + 1, r, node.right)
self.pushup(node)
def query(self, left, right, l=1, r=int(1e9), node=None):
if node is None:
node = self.root
if l >= left and r <= right:
return node.v
self.pushdown(node)
mid = (l + r) >> 1
v = True
if left <= mid:
v = v and self.query(left, right, l, mid, node.left)
if right > mid:
v = v and self.query(left, right, mid + 1, r, node.right)
return v
def pushup(self, node):
node.v = bool(node.left and node.left.v and node.right and node.right.v)
def pushdown(self, node):
if node.left is None:
node.left = Node()
if node.right is None:
node.right = Node()
if node.add:
node.left.add = node.right.add = node.add
node.left.v = node.add == 1
node.right.v = node.add == 1
node.add = 0
class RangeModule:
def __init__(self):
self.tree = SegmentTree()
def addRange(self, left: int, right: int) -> None:
self.tree.modify(left, right - 1, 1)
def queryRange(self, left: int, right: int) -> bool:
return self.tree.query(left, right - 1)
def removeRange(self, left: int, right: int) -> None:
self.tree.modify(left, right - 1, -1)
# Your RangeModule object will be instantiated and called as such:
# obj = RangeModule()
# obj.addRange(left,right)
# param_2 = obj.queryRange(left,right)
# obj.removeRange(left,right)
class Node {
Node left;
Node right;
int add;
boolean v;
}
class SegmentTree {
private Node root = new Node();
public SegmentTree() {
}
public void modify(int left, int right, int v) {
modify(left, right, v, 1, (int) 1e9, root);
}
public void modify(int left, int right, int v, int l, int r, Node node) {
if (l >= left && r <= right) {
node.v = v == 1;
node.add = v;
return;
}
pushdown(node);
int mid = (l + r) >> 1;
if (left <= mid) {
modify(left, right, v, l, mid, node.left);
}
if (right > mid) {
modify(left, right, v, mid + 1, r, node.right);
}
pushup(node);
}
public boolean query(int left, int right) {
return query(left, right, 1, (int) 1e9, root);
}
public boolean query(int left, int right, int l, int r, Node node) {
if (l >= left && r <= right) {
return node.v;
}
pushdown(node);
int mid = (l + r) >> 1;
boolean v = true;
if (left <= mid) {
v = v && query(left, right, l, mid, node.left);
}
if (right > mid) {
v = v && query(left, right, mid + 1, r, node.right);
}
return v;
}
public void pushup(Node node) {
node.v = node.left != null && node.left.v && node.right != null && node.right.v;
}
public void pushdown(Node node) {
if (node.left == null) {
node.left = new Node();
}
if (node.right == null) {
node.right = new Node();
}
if (node.add != 0) {
node.left.add = node.add;
node.right.add = node.add;
node.left.v = node.add == 1;
node.right.v = node.add == 1;
node.add = 0;
}
}
}
class RangeModule {
private SegmentTree tree = new SegmentTree();
public RangeModule() {
}
public void addRange(int left, int right) {
tree.modify(left, right - 1, 1);
}
public boolean queryRange(int left, int right) {
return tree.query(left, right - 1);
}
public void removeRange(int left, int right) {
tree.modify(left, right - 1, -1);
}
}
/**
* Your RangeModule object will be instantiated and called as such:
* RangeModule obj = new RangeModule();
* obj.addRange(left,right);
* boolean param_2 = obj.queryRange(left,right);
* obj.removeRange(left,right);
*/
template <class T>
class CachedObj {
public:
void* operator new(size_t s) {
if (!head) {
T* a = new T[SIZE];
for (size_t i = 0; i < SIZE; ++i)
add(a + i);
}
T* p = head;
head = head->CachedObj<T>::next;
return p;
}
void operator delete(void* p, size_t) {
if (p) add(static_cast<T*>(p));
}
virtual ~CachedObj() { }
protected:
T* next;
private:
static T* head;
static const size_t SIZE;
static void add(T* p) {
p->CachedObj<T>::next = head;
head = p;
}
};
template <class T>
T* CachedObj<T>::head = 0;
template <class T>
const size_t CachedObj<T>::SIZE = 10000;
class Node : public CachedObj<Node> {
public:
Node* left;
Node* right;
int add;
bool v;
};
class SegmentTree {
private:
Node* root;
public:
SegmentTree() {
root = new Node();
}
void modify(int left, int right, int v) {
modify(left, right, v, 1, 1e9, root);
}
void modify(int left, int right, int v, int l, int r, Node* node) {
if (l >= left && r <= right) {
node->v = v == 1;
node->add = v;
return;
}
pushdown(node);
int mid = (l + r) >> 1;
if (left <= mid) modify(left, right, v, l, mid, node->left);
if (right > mid) modify(left, right, v, mid + 1, r, node->right);
pushup(node);
}
bool query(int left, int right) {
return query(left, right, 1, 1e9, root);
}
bool query(int left, int right, int l, int r, Node* node) {
if (l >= left && r <= right) return node->v;
pushdown(node);
int mid = (l + r) >> 1;
bool v = true;
if (left <= mid) v = v && query(left, right, l, mid, node->left);
if (right > mid) v = v && query(left, right, mid + 1, r, node->right);
return v;
}
void pushup(Node* node) {
node->v = node->left && node->left->v && node->right && node->right->v;
}
void pushdown(Node* node) {
if (!node->left) node->left = new Node();
if (!node->right) node->right = new Node();
if (node->add) {
node->left->add = node->right->add = node->add;
node->left->v = node->right->v = node->add == 1;
node->add = 0;
}
}
};
class RangeModule {
public:
SegmentTree* tree;
RangeModule() {
tree = new SegmentTree();
}
void addRange(int left, int right) {
tree->modify(left, right - 1, 1);
}
bool queryRange(int left, int right) {
return tree->query(left, right - 1);
}
void removeRange(int left, int right) {
tree->modify(left, right - 1, -1);
}
};
/**
* Your RangeModule object will be instantiated and called as such:
* RangeModule* obj = new RangeModule();
* obj->addRange(left,right);
* bool param_2 = obj->queryRange(left,right);
* obj->removeRange(left,right);
*/
const N int = 1e9
type node struct {
lch *node
rch *node
added bool
lazy int
}
type segmentTree struct {
root *node
}
func newSegmentTree() *segmentTree {
return &segmentTree{
root: new(node),
}
}
func (t *segmentTree) update(n *node, l, r, i, j, x int) {
if l >= i && r <= j {
n.added = x == 1
n.lazy = x
return
}
t.pushdown(n)
m := int(uint(l+r) >> 1)
if i <= m {
t.update(n.lch, l, m, i, j, x)
}
if j > m {
t.update(n.rch, m+1, r, i, j, x)
}
t.pushup(n)
}
func (t *segmentTree) query(n *node, l, r, i, j int) bool {
if l >= i && r <= j {
return n.added
}
t.pushdown(n)
v := true
m := int(uint(l+r) >> 1)
if i <= m {
v = v && t.query(n.lch, l, m, i, j)
}
if j > m {
v = v && t.query(n.rch, m+1, r, i, j)
}
return v
}
func (t *segmentTree) pushup(n *node) {
n.added = n.lch.added && n.rch.added
}
func (t *segmentTree) pushdown(n *node) {
if n.lch == nil {
n.lch = new(node)
}
if n.rch == nil {
n.rch = new(node)
}
if n.lazy != 0 {
n.lch.added = n.lazy == 1
n.rch.added = n.lazy == 1
n.lch.lazy = n.lazy
n.rch.lazy = n.lazy
n.lazy = 0
}
}
type RangeModule struct {
t *segmentTree
}
func Constructor() RangeModule {
return RangeModule{
t: newSegmentTree(),
}
}
func (this *RangeModule) AddRange(left int, right int) {
this.t.update(this.t.root, 1, N, left, right-1, 1)
}
func (this *RangeModule) QueryRange(left int, right int) bool {
return this.t.query(this.t.root, 1, N, left, right-1)
}
func (this *RangeModule) RemoveRange(left int, right int) {
this.t.update(this.t.root, 1, N, left, right-1, -1)
}
/**
* Your RangeModule object will be instantiated and called as such:
* obj := Constructor();
* obj.AddRange(left,right);
* param_2 := obj.QueryRange(left,right);
* obj.RemoveRange(left,right);
*/