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README.html
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<HTML>
<HEAD>
<TITLE>battalion</TITLE>
</HEAD>
<BODY BGCOLOR=#000000" TEXT="#FFFFFF" VLINK="#7777FF" LINK="#FF7777" ALINK="#77FF77">
<center>
<img width=524 height=143 src="moreBat.html/smalllogo.gif">
<h1> <i>battalion</i> </h1>
(c) 1994-1997 Andrew Johnson
<p>
monsters, explosions, and senseless
destruction.
<br>
You've seen the movies, you know what to do.
</center>
<p>
Version 1.2 (5/17/96)<br>
<p>
(thanks to Johan Hagman - [email protected] -
for his help with porting <i>battalion</i> to Solaris)
<p>
<hr>
<p>
battalion is a giant monster game where you are a giant monster
fighting to survive against the military while causing
as much destruction as you can.
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
legal stuff
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
<i>battalion</i> is Copyright (c) 1994-1997 by Andrew Johnson - All Rights Reserved
<p>
<i>battalion</i> is provided free of charge. There is no registration fee.
<p>
Permission to copy and distribute <i>battalion</i> in its entirety, for non-
commercial purposes, is hereby granted without fee provided this
copyright notice appears in all copies.
<p>
If you redistribute <i>battalion</i> then the ENTIRE contents of this distribution
must be distributed.
<p>
Note that distributing <i>battalion</i> in with any product is considered to be
a 'commercial purpose.'
<p>
This software may be modified for your own purposes, but modified
versions may not be distributed without prior consent of the author.
<p>
This software is provided 'as-is' without any express or implied
warrenty. In no event shall the author be held liable for any
damages arising from the use or misuse of this software.
<p>
Should you want to do something with this software that is prohibited
by the above copyright, please contact the author (email please) as he
is very likely willing to sell out for the almighty dollar.
<p>
This distribution includes a version of <i>battalion</i> compiled with the Mesa
3-D graphics library which is (c) Brian Paul.
<p>
<HR>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
a bit of history
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<i>battalion</i> was originally writen in GL(r) on a Silicon Graphics Indy workstation.
This version won 'best Indy game' in the 3rd Indizone Contest, and a
slightly modified version of the game is currently shipping with all Silicon
Graphics Indy and Indigo2 workstations.
I then converted <i>battalion</i> to OpenGL(r) and ported it to other
flavours of UNIX (SunOS, Solaris, Linux, HP-UX, AIX) and to the
Macintosh. These versions are
available from the battalion home page at the link given below.
<p>
<hr>
<p>
<h2> <img align=middle src="moreBat.html/fsmallleft.gif">
see the help screens
<img align=middle src="moreBat.html/fsmallright.gif"></h2>
The original help files for <i>battalion</i> were created in Showcase(r) which
unfortunately only runs on Silicon Graphics workstations, so I
have converted those screens to GIF files which are viewable from these pages.
<p>
<a href="moreBat.html/help.html"> The Help screens</a>
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
quick reference
<img align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
<br>
<UL>
<h4>STARTUP HINTS</h4>
<pre>
The script "battalion" starts the game.
Press space to select your monster with keys 6 to 9 (Googelon, Techs, the
Vapour or Flutter), then press 1 to enter monster's view. Move using the
mouse or arrow keys, shoot with the left button or Ctrl and press Esc to
exit. The a and z keys tilt the monster's head.
The s key toggles sound effects and g toggles pointer grab, useful to keep
the pointer inside the window.
In demo mode (before and after a game), press h to view the on-screen
help and H to see the high scores.
</pre>
<br>
<h4>COMMAND LINE OPTIONS</h4>
<pre>
-a(lone) Fight alone.
-b(ackdrop) Hide the overlays.
-d(etail) n Set graphics level-of-detail to 0,1,2. The Mesa version
defaults to 0 (low) and OpenGL version to 2 (high). The
d key changes the detail level while the game is running.
-m(usic) Initially turn on the background music.
-s(ound) Initially turn on sound effects.
-lscores¹ Use local high scores file (in /var/tmp), even if startup
script has been set up to access a global high score file.
-mesa¹ If OpenGL² is installed, use this option to tell the
startup script to run the Mesa instead of OpenGL binary.
-help Shows game version and a list of command line options.
</pre>
<br>
<h4>DEMO MODE COMMANDS</h4>
<pre>
Space Selects your monster (keys 6,7,8,9).
h Displays the on-screen help.
H Displays the high scores.
</pre>
<br>
<h4>PLAY MODE COMMANDS</h4>
<pre>
Mouse/arrows Moves the monster.
Left button/Ctrl Shoot!
1, 2, 3 Selects monster view / overview / army view. Use the
i,j,k,l keys to rotate the battlefield in overview mode.
a, z Tilts monster's head.
d Steps through detail levels 0, 1, 2.
g Toggles pointer grabbing, which locks the mouse pointer
into the battalion window. Gives you better control if
you move using the mouse.
m Toggles background music.
p Pauses the game.
s Toggles sound.
ESC Exit.
</pre>
<br>
<h4>ABOUT SOUND</h4>
<pre>
The volume is initialized to a low level by audioplay, called from the
startup script. Change the level/comment out as appropriate.
</pre>
<br>
<h4>ENVIRONMENT</h4>
<pre>
BATTALIONSCOREDIR Defines directory for high score file (default /var/tmp).
This variable is already defined in the startup script, but
the line is commented out.
BATTALIONSCOREUNIQUE Setting this variable limits the number of high score
entries per user to one (only the top entry). To enable
this behavior, uncomment the line in the startup script
that defines this variable.
----
¹) The -lscores and -mesa options are handled by the startup script.
²) The Sun OpenGL 1.0 runtime packages must be installed in order to use the
battalion.opengl binary. OpenGL 1.0 supports only the Creator 3D framebuffer.
</pre>
</body>
</pre>
</UL>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
<i>battalion</i> links
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
The main resource for information on the game, FAQ list, and
the latest downloadable
versions is
<a href="http://www.eecs.uic.edu/~ajohnson/AndyBattalion.html">
the <i>battalion</i> Home Page </a>
<p>
<a href="http://www.eecs.uic.edu/~ajohnson"> Andy Johnson's Home Page </a>
<p>
<a href="http://www.sgi.com/Products/Indy/IndiZone/"> 3rd Indizone Contest Home Page</a>
<br>
<a href="http://www.ama.caltech.edu/users/mrm/godzilla/sources/jumppage.html"> Japanese Monster Movie Jump Page </a>
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
how to reach the author
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
[email protected] <br>
http://www.eecs.uic.edu/~ajohnson
<p>
Andrew Johnson <br>
Electronic Visualization Laboratory (M/C 154) <br>
University of Illinois at Chicago <br>
851 South Morgan St. Room 1120 SEO <br>
Chicago, IL 60607
</BODY>
</HTML>