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vortex-worlds.csproj
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vortex-worlds.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FF33BAD2-B5FE-4861-8696-8C91506EECBF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>vortex-worlds</RootNamespace>
<AssemblyName>vortex-worlds</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="0Harmony, Version=2.3.2.0, Culture=neutral, PublicKeyToken=null">
<HintPath>lib\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="assembly_utils, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Valheim-debug\valheim_Data\Managed\publicized_assemblies\assembly_utils_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Valheim-debug\valheim_Data\Managed\publicized_assemblies\assembly_valheim_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx, Version=5.4.8.0, Culture=neutral, PublicKeyToken=null">
<HintPath>lib\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Harmony, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>lib\BepInEx\core\BepInEx.Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils, Version=21.1.11.1, Culture=neutral, PublicKeyToken=null">
<HintPath>lib\BepInEx\core\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Valheim\unstripped_managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Valheim\unstripped_managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VortexWorlds.cs" />
</ItemGroup>
<ItemGroup>
<Content Include=".gitignore" />
<Content Include="LICENSE" />
<Content Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<ItemGroup>
<Assemblies Include="$(TargetDir)*.dll" />
</ItemGroup>
<Exec Command="C:\Programs\pdb2mdb\pdb2mdb.exe "$(TargetPath)"" />
<Copy SourceFiles="@(Assemblies)" DestinationFolder="C:\program files (x86)\steam\steamapps\common\Valheim-debug\BepInEx\plugins" />
</Target>
</Project>