Skip to content

Latest commit

 

History

History
215 lines (169 loc) · 11.6 KB

UsingYourBuild.md

File metadata and controls

215 lines (169 loc) · 11.6 KB

Using your .NET Core Runtime Build

We assume that you have successfully built CoreCLR repository and thus have file of the form

    bin\Product\<OS>.<arch>.<flavor>\.nuget\pkg\Microsoft.NETCore.Runtime.CoreCLR.<version>.nupkg

And now you wish to try it out. We will be using Windows OS as an example and thus will use \ rather than / for directory separators and things like Windows_NT instead of Linux but it should be pretty obvious how to adapt these instructions for other operating systems.

To run your newly built .NET Core Runtime in addition to the application itself, you will need a 'host' program that will load the Runtime as well as all the other .NET Core Framework code that your application needs. The easiest way to get all this other stuff is to simply use the standard 'dotnet' host that installs with .NET Core SDK.

The released version of 'dotnet' tool may not be compatible with the live CoreCLR repository. The following steps assume use of unreleased version of 'dotnet' tool that is downloaded as part of the CoreCLR repository build at <repo root>\Tools\dotnetcli. Add Tools\dotnetcli directory to your path and type:

  • dotnet -?

and it prints some help text, you are ready.

Step 1: Create a App using the Default Runtime

At this point you can create a new 'Hello World' program in the standard way.

mkdir HelloWorld
cd HelloWorld
dotnet new 

Step 2: Get the Version number of the CoreCLR package you built.

This makes a 'standard' hello world application but uses the .NET Core Runtime version that came with the dotnet.exe tool. First you need to modify your app to ask for the .NET Core you have built, and to do that, we need to know the version number of what you built. Get this by simply listing the name of the Microsoft.NETCore.Runtime.CoreCLR you built.

    dir bin\Product\Windows_NT.x64.Release\.nuget\pkg

and you will get name of the which looks something like this

    Microsoft.NETCore.Runtime.CoreCLR.1.2.0-beta-24528-0.nupkg

This gets us the version number, in the above case it is 1.2.0-beta-24528-0. We will use this in the next step.

Step 3: Modify the Project.json for the App to refer to your Runtime.

Replace the HelloWorld\project.json with project.json, and update 1.2.0-beta-XXXXX-X version number in the dependencies section with the version number for your build of the runtime. This is the line that tells the tools that you want YOUR version of the CoreCLR runtime.

       "Microsoft.NETCore.Runtime.CoreCLR": "1.2.0-beta-24528-0"

The differences between the project.json generated by the tool and the replacement:

  • Removed Microsoft.NETCore.App platform dependency ("type": "platform"). This tells the build system that you don't want to use runtime and libraries that came with the dotnet.exe tool but to fetch the dependencies from the Nuget cache. If you don't do this the tools will ignore your request to make the app use an explicitly specified runtime.
  • Added the 'runtimes' line at the top level. The runtime name includes the OS name and the architecture name you can find the appropriate name for your OS here. This tells the tools exactly which flavor of OS and processor architecture you are running on, so it can find the right Nuget package for the runtime.
  • Changed netcoreapp1.0 to netcoreapp1.1. This tells the tools that you want to use the latest .NET Core Framework.
  • Expanded Microsoft.NETCore.App metapackage into explicit list of the .NET Core Framework packages because of there is no good published build of Microsoft.NETCore.App metapackage for netcoreapp1.1 yet.

Step 4: Place your build directory and beta .NET Core Framework feed on your Nuget Path

You can do this by creating a file named Nuget.Config in the 'HelloWorld' directory with the following XML Obviously you need to update path in the XML to be the path to output directory for your build.
On Windows you also have the alternative of modifying the Nuget.Config at %HOMEPATH%\AppData\Roaming\Nuget\Nuget.Config (~/.nuget/NuGet/NuGet.Config on Linux) with the new location.
This will allow your new runtime to be used on any 'dotnet restore' run by the current user. Alternatively you can skip creating this file and pass the path to your package directory using the -s SOURCE qualifer on the dotnet restore command below. The important part is that somehow you have told the tools where to find your new package.

<configuration>
  <packageRestore>
    <add key="enabled" value="True" />
  </packageRestore>
  <packageSources>
    <add key="Local CoreCLR" value="C:\Users\User\Source\Repos\coreclr-vancem\bin\Product\Windows_NT.x64.Release\.nuget\pkg" />
    <add key="myget.org dotnet-core" value="https://dotnet.myget.org/F/dotnet-core/api/v3/index.json" />
  </packageSources>
  <activePackageSource>
    <add key="All" value="(Aggregate source)" />
  </activePackageSource>
</configuration>

Step 5: Restore the Nuget Packages for your application

This consist of simply running the command

     dotnet restore 

which should find the .NET Runtime package in your build output and unpacks it to the local Nuget cache (on windows this is in %HOMEPATH%.nuget\packages)

Step 6: Run your application

You can run your 'HelloWorld' applications by simply executing the following in the 'HelloWorld' directory.

     dotnet run 

This will compile and run your app. What the command is really doing is building files in helloWorld\bin\Debug\netcoreapp1.1\win7-x64\ and then running 'dotnet helloWorld\bin\Debug\netcoreapp1.1\win7-x64\HelloWorld.dll' to actually run the app.

Step 6: (Optional) Publish your application

In Step 5 you will notice that the helloWorld\bin\Debug\netcoreapp1.1\win7-x64 directory does NOT actually contain your Runtime code.
What is going on is that runtime is being loaded directly out of the local Nuget cache (on windows this is in %HOMEPATH%.nuget\packages). The app can find this cache because of the HelloWorld.runtimeconfig.dev.json file which specifies that that this location should be added to the list of places to look for dependencies.

This setup fine for development time, but is not a reasonable way of allowing end users to use your new runtime. Instead what you want all the necessary code to be gather up so that the app is self-contained. This is what the following command does.

     dotnet publish 

After running this in the 'HelloWorld' directory you will see that the following path

  • helloWorld\bin\Debug\netcoreapp1.1\win7-x64\publish

Has all the binaries needed, including the CoreCLR.dll and System.Private.CoreLib.dll that you build locally. To run the application simple run the EXE that is in this publish directory (it is the name of the app, or specified in the project.json file). Thus at this point this directory has NO dependency outside this publication directory (including dotnet.exe). You can copy this publication directory to another machine and run( the exe in it and will 'just work'. Note that your managed app's code is still in the 'app'.dll file, the 'app'.exe file is actually simply a rename of dotnet.exe.

Step 7: (Optional) Confirm that the app used your new runtime

Congratulations, you have successfully used your newly built runtime. To confirm that everything worked, you should compare the file creation timestamps for the CoreCLR.dll and System.Private.Runtime.dll in the publishing directory and the build output directory. They should be identical. If not, something went wrong and the dotnet tool picked up a different version of your runtime.

Step 8: Update BuildNumberMinor Environment Variable!

One possible problem with the technique above is that Nuget assumes that distinct builds have distinct version numbers. Thus if you modify the source and create a new NuGet package you must it a new version number and use that in your application's project.json. Otherwise the dotnet.exe tool will assume that the existing version is fine and you won't get the updated bits. This is what the Minor Build number is all about. By default it is 0, but you can give it a value by setting the BuildNumberMinor environment variable.

    set BuildNumberMinor=3

before packaging. You should see this number show up in the version number (e.g. 1.2.0-beta-24521-03).

As an alternative you can delete the existing copy of the package from the Nuget cache. For example on windows (on Linux substitute ~/ for %HOMEPATH%) you could delete

     %HOMEPATH%\.nuget\packages\Microsoft.NETCore.Runtime.CoreCLR\1.2.0-beta-24521-02

which should make things work (but is fragile, confirm wile file timestamps that you are getting the version you expect)

Step 8.1 (Optional) Quick updates in place.

The 'dotnet publish' step in step 6 above creates a directory that has all the files necessary to run your app including the CoreCLR and the parts of CoreFX that were needed. You can use this fact to skip some steps if you wish to update the DLLs. For example typically when you update CoreCLR you end up updating one of two DLLs

  • coreclr.dll - Most modifications (with the exception of the JIT compiler and tools) that are C++ code update this DLL.
  • System.Private.CoreLib.dll - If you modified C# it will end up here.
  • System.Private.CoreLib.ni.dll - the native image (code) for System.Private.Corelib. If you modify C# code you will want to update both of these together in the target installation.

Thus after making a change and building, you can simply copy the updated binary from the bin\Product\<OS>.<arch>.<flavor> directory to your publication directory (e.g. helloWorld\bin\Debug\netcoreapp1.1\win7-x64\publish) to quickly deploy your new bits. You can build just the .NET Library part of the build by doing (debug, for release add 'release qualifier) (on Linux / OSX us ./build.sh)

    .\build skiptests skipnative 

Which builds System.Private.CoreLib.dll AND System.Private.CoreLib.ni.dll (you will always want both) if you modify C# code. If you wish to only compile the coreclr.dll you can do

   .\build skiptests skipmscorlib

Note that this technique does not work on .NET Apps that have not been published (that is you have not created a directory with all DLLs needed to run the all) That is because the runtime is either fetched from the system-wide location that dotnet.exe installed, OR it is fetched from the local nuget package cache (which is where your build was put when you did a 'dotnet restore' and had a dependency on your particular runtime). In theory you could update these locations in place, but that is not recommended since they are shared more widely.

Using your Runtime For Real.

You can see that it is straightforward for anyone to use your runtime. They just need to modify their project.json and modify their NuGet search path. This is the expected way of distributing your modified runtime.


Using CoreRun to run your .NET Core Application

Generally using dotnet.exe tool to run your .NET Core application is the preferred mechanism to run .NET Core Apps. However there is a simpler 'host' for .NET Core applications called 'CoreRun' that can also be used. The value of this host is that it is simpler (in particular it knows nothing about NuGet), but precisely because of this it can be harder to use (since you are responsible for insuring all the dependencies you need are gather together) See Using CoreRun To Run .NET Core Application for more.