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Whenever I do a behaviour tree implementation, I always have the root be the tree controller as well. Without having looked too deeply into your implementation, I think merging it into one root makes sense. Especially since the user will need to have the root regardless, having effectively two roots feels like it would make the scene tree unnecessarily deep. But I'm also really interested to see what other people think since I'm not the most experienced, just opinionated. ❤️ |
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There's one thing we need to think about. Currently, the |
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Raised this PR: https://github.com/bitbrain/beehave/pull/98/files |
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We currently have two nodes that can be used as "root"
However, the problem with BeehaveTree is that it is not useful unless you actually use a BeehaveRoot (as it contains all the logic). The original thought was that folks can implement their own BeehaveRoot if they really want to but I see this more as a hassle than anything else.
Thoughts?
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