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Godot version: 4.3.beta2
Describe the bug When using a manual ticker the Debugger doesn't go all the way to the leaves
To Reproduce Steps to reproduce the behavior:
extends Node signal tick func _ready(): _tick() func _tick(): tick.emit() await get_tree().create_timer(1).timeout _tick()
extends BeehaveTree func _ready(): super() ManualTicker.connect("tick", _on_tick) func _on_tick(): self.tick()
Expected behavior The Debugger should work as intended and go through all the branches and leaves
Screenshots
How it's supposed to be Physics ticker (setting the process mode to inherit)
vs
How it is Manual ticker
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered:
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Godot version: 4.3.beta2
Describe the bug
When using a manual ticker the Debugger doesn't go all the way to the leaves
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Debugger should work as intended and go through all the branches and leaves
Screenshots
How it's supposed to be
Physics ticker (setting the process mode to inherit)
physicstick.webm
vs
How it is
Manual ticker
manualticker.webm
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: