You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
it looks like in the file modules/gdscript/gdscript.cpp on line 196, the script calls the function _create_instance without any arguments, which you can see because the error message says that the line says _create_instance() without any args in the parentheses. I am not sure how to fix that, but i can, and just explained what is wrong.
In Godot, you cannot have an _init() function with more than 0 args when you wish nodes to be instantiated via scene tree. When adding nodes to your scene, Godot will call _init() for you but always with no arguments. By overriding the _init you basically prevent Godot from doing that.
Godot version: 4.3.stable
Describe the bug
Have a error when use _init function in action
To Reproduce
Hello, I starting to use your addon and i'm just testing some examples and when I used a _init function in a action I have this error :
and Godot open the sequence.gd file on this line :
Sure that I have forget something but I don't know what :-(
The text was updated successfully, but these errors were encountered: